case GLSL_TYPE_INT64:
case GLSL_TYPE_UINT64:
switch (uni->type->base_type) {
- case GLSL_TYPE_UINT:
- *(int64_t *)&dst[didx].u = (int64_t) src[sidx].u;
+ case GLSL_TYPE_UINT: {
+ uint64_t tmp = src[sidx].u;
+ memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
+ }
case GLSL_TYPE_INT:
case GLSL_TYPE_SAMPLER:
- case GLSL_TYPE_IMAGE:
- *(int64_t *)&dst[didx].u = (int64_t) src[sidx].i;
+ case GLSL_TYPE_IMAGE: {
+ int64_t tmp = src[sidx].i;
+ memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
- case GLSL_TYPE_BOOL:
- *(int64_t *)&dst[didx].u = src[sidx].i ? 1.0f : 0.0f;
+ }
+ case GLSL_TYPE_BOOL: {
+ int64_t tmp = src[sidx].i ? 1.0f : 0.0f;
+ memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
- case GLSL_TYPE_FLOAT:
- *(int64_t *)&dst[didx].u = (int64_t) src[sidx].f;
+ }
+ case GLSL_TYPE_FLOAT: {
+ int64_t tmp = src[sidx].f;
+ memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
+ }
default:
assert(!"Should not get here.");
break;
case GLSL_TYPE_INT:
printf("%d ", v[i].i);
break;
- case GLSL_TYPE_UINT64:
- printf("%lu ", *(uint64_t* )&v[i * 2].u);
+ case GLSL_TYPE_UINT64: {
+ uint64_t tmp;
+ memcpy(&tmp, &v[i * 2].u, sizeof(tmp));
+ printf("%lu ", tmp);
break;
- case GLSL_TYPE_INT64:
- printf("%ld ", *(int64_t* )&v[i * 2].u);
+ }
+ case GLSL_TYPE_INT64: {
+ int64_t tmp;
+ memcpy(&tmp, &v[i * 2].u, sizeof(tmp));
+ printf("%ld ", tmp);
break;
+ }
case GLSL_TYPE_FLOAT:
printf("%g ", v[i].f);
break;