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v3d: Add safety checks for resource_create().
author
Eric Anholt
<eric@anholt.net>
Fri, 30 Nov 2018 01:06:25 +0000
(17:06 -0800)
committer
Eric Anholt
<eric@anholt.net>
Sat, 15 Dec 2018 01:48:01 +0000
(17:48 -0800)
This should ease my debugging next time I screw it up.
src/gallium/drivers/v3d/v3d_resource.c
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diff --git
a/src/gallium/drivers/v3d/v3d_resource.c
b/src/gallium/drivers/v3d/v3d_resource.c
index 33b44868bbd551a9d0737664e711b6895bae89ac..e7e149abd746165275a3b79874e0f42a787aa616 100644
(file)
--- a/
src/gallium/drivers/v3d/v3d_resource.c
+++ b/
src/gallium/drivers/v3d/v3d_resource.c
@@
-432,6
+432,12
@@
v3d_setup_slices(struct v3d_resource *rsc, uint32_t winsys_stride)
*/
bool uif_top = msaa;
+ /* Check some easy mistakes to make in a resource_create() call that
+ * will break our setup.
+ */
+ assert(prsc->array_size != 0);
+ assert(prsc->depth0 != 0);
+
for (int i = prsc->last_level; i >= 0; i--) {
struct v3d_resource_slice *slice = &rsc->slices[i];