glsl: add shader cache support for samplers
authorTimothy Arceri <timothy.arceri@collabora.com>
Sat, 19 Mar 2016 03:42:46 +0000 (14:42 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Fri, 17 Feb 2017 00:18:42 +0000 (11:18 +1100)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/shader_cache.cpp

index b9ffbb25cfdec9938faf30cf267c64fd29816406..c03a190cee1203fead7a5b95013357b8e2fa208f 100644 (file)
@@ -233,6 +233,8 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
                         prog->data->UniformStorage[i].top_level_array_size);
       blob_write_uint32(metadata,
                         prog->data->UniformStorage[i].top_level_array_stride);
+      blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
+                       sizeof(prog->data->UniformStorage[i].opaque));
    }
 }
 
@@ -272,6 +274,10 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
       uniforms[i].top_level_array_size = blob_read_uint32(metadata);
       uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
       prog->UniformHash->put(i, uniforms[i].name);
+
+      memcpy(uniforms[i].opaque,
+             blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
+             sizeof(uniforms[i].opaque));
    }
 }
 
@@ -596,6 +602,12 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
                     sizeof(glprog->TexturesUsed));
    blob_write_uint64(metadata, glprog->SamplersUsed);
 
+   blob_write_bytes(metadata, glprog->SamplerUnits,
+                    sizeof(glprog->SamplerUnits));
+   blob_write_bytes(metadata, glprog->sh.SamplerTargets,
+                    sizeof(glprog->sh.SamplerTargets));
+   blob_write_uint32(metadata, glprog->ShadowSamplers);
+
    write_shader_parameters(metadata, glprog->Parameters);
 }
 
@@ -608,6 +620,12 @@ read_shader_metadata(struct blob_reader *metadata,
                    sizeof(glprog->TexturesUsed));
    glprog->SamplersUsed = blob_read_uint64(metadata);
 
+   blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
+                   sizeof(glprog->SamplerUnits));
+   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
+                   sizeof(glprog->sh.SamplerTargets));
+   glprog->ShadowSamplers = blob_read_uint32(metadata);
+
    glprog->Parameters = _mesa_new_parameter_list();
    read_shader_parameters(metadata, glprog->Parameters);
 }