+/**
+ * Upload initial GPU state for any kind of context.
+ *
+ * These need to happen for both render and compute.
+ */
+static void
+iris_init_common_context(struct iris_batch *batch)
+{
+#if GEN_GEN == 11
+ uint32_t reg_val;
+
+ iris_pack_state(GENX(SAMPLER_MODE), ®_val, reg) {
+ reg.HeaderlessMessageforPreemptableContexts = 1;
+ reg.HeaderlessMessageforPreemptableContextsMask = 1;
+ }
+ iris_emit_lri(batch, SAMPLER_MODE, reg_val);
+
+ /* Bit 1 must be set in HALF_SLICE_CHICKEN7. */
+ iris_pack_state(GENX(HALF_SLICE_CHICKEN7), ®_val, reg) {
+ reg.EnabledTexelOffsetPrecisionFix = 1;
+ reg.EnabledTexelOffsetPrecisionFixMask = 1;
+ }
+ iris_emit_lri(batch, HALF_SLICE_CHICKEN7, reg_val);
+#endif
+}
+