cl_emit(&job->bcl, CLIP_WINDOW, clip) {
clip.clip_window_left_pixel_coordinate = minx;
clip.clip_window_bottom_pixel_coordinate = miny;
- clip.clip_window_width_in_pixels = maxx - minx;
- clip.clip_window_height_in_pixels = maxy - miny;
-
-#if V3D_VERSION < 41
- /* The HW won't entirely clip out when scissor w/h is
- * 0. Just treat it the same as rasterizer discard.
- */
- if (clip.clip_window_width_in_pixels == 0 ||
- clip.clip_window_height_in_pixels == 0) {
+ if (maxx > minx && maxy > miny) {
+ clip.clip_window_width_in_pixels = maxx - minx;
+ clip.clip_window_height_in_pixels = maxy - miny;
+ } else if (V3D_VERSION < 41) {
+ /* The HW won't entirely clip out when scissor
+ * w/h is 0. Just treat it the same as
+ * rasterizer discard.
+ */
rasterizer_discard = true;
clip.clip_window_width_in_pixels = 1;
clip.clip_window_height_in_pixels = 1;
}
-#endif
}
job->draw_min_x = MIN2(job->draw_min_x, minx);