offset += nir_src_as_uint(instr->src[0]);
}
+ /* We may need to apply a fractional offset */
+ int component = instr->intrinsic == nir_intrinsic_load_input ?
+ nir_intrinsic_component(instr) : 0;
reg = nir_dest_index(ctx, &instr->dest);
if (instr->intrinsic == nir_intrinsic_load_uniform && !ctx->is_blend) {
midgard_instruction ins = m_ld_vary_32(reg, offset);
ins.load_store.mask = (1 << nr_comp) - 1;
+ ins.load_store.swizzle = SWIZZLE_XYZW >> (2 * component);
midgard_varying_parameter p = {
.is_varying = 1,