+void GLAPIENTRY
+_mesa_VertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLenum format = GL_RGBA;
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayVertexAttribLOffsetEXT"))
+ return;
+
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexArrayVertexAttribLOffsetEXT(idx)");
+ return;
+ }
+
+ const GLbitfield legalTypes = DOUBLE_BIT;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayVertexAttribLOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_GENERIC(index), legalTypes,
+ 1, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_TRUE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_GENERIC(index), format, 4,
+ size, type, stride, GL_FALSE, GL_FALSE, GL_TRUE, (void*) offset);
+}
+
+