Update Visual Studio Project files to compile the shader compiler and build the prebu...
authorKarl Schultz <karl.w.schultz@gmail.com>
Wed, 10 Feb 2010 22:21:06 +0000 (15:21 -0700)
committerKarl Schultz <karl.w.schultz@gmail.com>
Wed, 10 Feb 2010 22:21:06 +0000 (15:21 -0700)
windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcproj [new file with mode: 0644]
windows/VC8/mesa/mesa.sln
windows/VC8/mesa/mesa/mesa.vcproj

diff --git a/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcproj b/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcproj
new file mode 100644 (file)
index 0000000..84e3464
--- /dev/null
@@ -0,0 +1,305 @@
+<?xml version="1.0" encoding="Windows-1252"?>\r
+<VisualStudioProject\r
+       ProjectType="Visual C++"\r
+       Version="8.00"\r
+       Name="glsl_apps_compile"\r
+       ProjectGUID="{98AB3D51-1820-4D14-9195-75FCA6997784}"\r
+       RootNamespace="glsl_apps_compile"\r
+       Keyword="Win32Proj"\r
+       >\r
+       <Platforms>\r
+               <Platform\r
+                       Name="Win32"\r
+               />\r
+       </Platforms>\r
+       <ToolFiles>\r
+       </ToolFiles>\r
+       <Configurations>\r
+               <Configuration\r
+                       Name="Debug|Win32"\r
+                       OutputDirectory="$(SolutionDir)$(ConfigurationName)"\r
+                       IntermediateDirectory="$(ConfigurationName)"\r
+                       ConfigurationType="1"\r
+                       CharacterSet="1"\r
+                       >\r
+                       <Tool\r
+                               Name="VCPreBuildEventTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCCustomBuildTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCXMLDataGeneratorTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCWebServiceProxyGeneratorTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCMIDLTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCCLCompilerTool"\r
+                               Optimization="0"\r
+                               PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS"\r
+                               MinimalRebuild="true"\r
+                               BasicRuntimeChecks="3"\r
+                               RuntimeLibrary="3"\r
+                               UsePrecompiledHeader="0"\r
+                               WarningLevel="3"\r
+                               Detect64BitPortabilityProblems="true"\r
+                               DebugInformationFormat="4"\r
+                       />\r
+                       <Tool\r
+                               Name="VCManagedResourceCompilerTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCResourceCompilerTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCPreLinkEventTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCLinkerTool"\r
+                               OutputFile="$(OutDir)\compile.exe"\r
+                               LinkIncremental="2"\r
+                               GenerateDebugInformation="true"\r
+                               SubSystem="1"\r
+                               TargetMachine="1"\r
+                       />\r
+                       <Tool\r
+                               Name="VCALinkTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCManifestTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCXDCMakeTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCBscMakeTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCFxCopTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCAppVerifierTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCWebDeploymentTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCPostBuildEventTool"\r
+                               CommandLine="copy $(OutDir)\compile.exe ..\..\..\..\src\glsl\apps"\r
+                       />\r
+               </Configuration>\r
+               <Configuration\r
+                       Name="Release|Win32"\r
+                       OutputDirectory="$(SolutionDir)$(ConfigurationName)"\r
+                       IntermediateDirectory="$(ConfigurationName)"\r
+                       ConfigurationType="1"\r
+                       CharacterSet="1"\r
+                       WholeProgramOptimization="1"\r
+                       >\r
+                       <Tool\r
+                               Name="VCPreBuildEventTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCCustomBuildTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCXMLDataGeneratorTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCWebServiceProxyGeneratorTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCMIDLTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCCLCompilerTool"\r
+                               PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS"\r
+                               RuntimeLibrary="2"\r
+                               UsePrecompiledHeader="0"\r
+                               WarningLevel="3"\r
+                               Detect64BitPortabilityProblems="true"\r
+                               DebugInformationFormat="3"\r
+                       />\r
+                       <Tool\r
+                               Name="VCManagedResourceCompilerTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCResourceCompilerTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCPreLinkEventTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCLinkerTool"\r
+                               OutputFile="$(OutDir)\compile.exe"\r
+                               LinkIncremental="1"\r
+                               GenerateDebugInformation="true"\r
+                               SubSystem="1"\r
+                               OptimizeReferences="2"\r
+                               EnableCOMDATFolding="2"\r
+                               TargetMachine="1"\r
+                       />\r
+                       <Tool\r
+                               Name="VCALinkTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCManifestTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCXDCMakeTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCBscMakeTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCFxCopTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCAppVerifierTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCWebDeploymentTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCPostBuildEventTool"\r
+                               CommandLine="copy $(OutDir)\compile.exe ..\..\..\..\src\glsl\apps"\r
+                       />\r
+               </Configuration>\r
+       </Configurations>\r
+       <References>\r
+       </References>\r
+       <Files>\r
+               <Filter\r
+                       Name="Source Files"\r
+                       Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"\r
+                       UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"\r
+                       >\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\apps\compile.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\cl\sl_cl_parse.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_context.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_define.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_dict.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_error.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_expression.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_extension.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_if.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_line.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_macro.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_pragma.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_process.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_purify.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token_util.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_version.c"\r
+                               >\r
+                       </File>\r
+               </Filter>\r
+               <Filter\r
+                       Name="Header Files"\r
+                       Filter="h;hpp;hxx;hm;inl;inc;xsd"\r
+                       UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"\r
+                       >\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\cl\sl_cl_parse.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_context.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_dict.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_expression.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_macro.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_process.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_public.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_purify.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token_util.h"\r
+                               >\r
+                       </File>\r
+               </Filter>\r
+               <Filter\r
+                       Name="Resource Files"\r
+                       Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"\r
+                       UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"\r
+                       >\r
+               </Filter>\r
+       </Files>\r
+       <Globals>\r
+       </Globals>\r
+</VisualStudioProject>\r
index dd8c706ee12370dae767dc66e518301fcab11620..915e00026cf0e1085d5339cb626448c4348a0044 100644 (file)
@@ -1,5 +1,5 @@
 Microsoft Visual Studio Solution File, Format Version 9.00\r
-# Visual C++ Express 2005\r
+# Visual Studio 2005\r
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gdi", "gdi\gdi.vcproj", "{A1B24907-E196-4826-B6AF-26723629B633}"\r
        ProjectSection(ProjectDependencies) = postProject\r
                {2120C974-2717-4709-B44F-D6E6D0A56448} = {2120C974-2717-4709-B44F-D6E6D0A56448}\r
@@ -11,12 +11,17 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glu", "glu\glu.vcproj", "{2
        EndProjectSection\r
 EndProject\r
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mesa", "mesa\mesa.vcproj", "{2120C974-2717-4709-B44F-D6E6D0A56448}"\r
+       ProjectSection(ProjectDependencies) = postProject\r
+               {98AB3D51-1820-4D14-9195-75FCA6997784} = {98AB3D51-1820-4D14-9195-75FCA6997784}\r
+       EndProjectSection\r
 EndProject\r
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "osmesa", "osmesa\osmesa.vcproj", "{8D6CD423-383B-49E7-81BC-D20C70B07DF5}"\r
        ProjectSection(ProjectDependencies) = postProject\r
                {A1B24907-E196-4826-B6AF-26723629B633} = {A1B24907-E196-4826-B6AF-26723629B633}\r
        EndProjectSection\r
 EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glsl_apps_compile", "glsl_apps_compile\glsl_apps_compile.vcproj", "{98AB3D51-1820-4D14-9195-75FCA6997784}"\r
+EndProject\r
 Global\r
        GlobalSection(SolutionConfigurationPlatforms) = preSolution\r
                Debug Static CRT|Win32 = Debug Static CRT|Win32\r
@@ -57,6 +62,14 @@ Global
                {8D6CD423-383B-49E7-81BC-D20C70B07DF5}.Release Static CRT|Win32.Build.0 = Release Static CRT|Win32\r
                {8D6CD423-383B-49E7-81BC-D20C70B07DF5}.Release|Win32.ActiveCfg = Release|Win32\r
                {8D6CD423-383B-49E7-81BC-D20C70B07DF5}.Release|Win32.Build.0 = Release|Win32\r
+               {98AB3D51-1820-4D14-9195-75FCA6997784}.Debug Static CRT|Win32.ActiveCfg = Debug|Win32\r
+               {98AB3D51-1820-4D14-9195-75FCA6997784}.Debug Static CRT|Win32.Build.0 = Debug|Win32\r
+               {98AB3D51-1820-4D14-9195-75FCA6997784}.Debug|Win32.ActiveCfg = Debug|Win32\r
+               {98AB3D51-1820-4D14-9195-75FCA6997784}.Debug|Win32.Build.0 = Debug|Win32\r
+               {98AB3D51-1820-4D14-9195-75FCA6997784}.Release Static CRT|Win32.ActiveCfg = Release|Win32\r
+               {98AB3D51-1820-4D14-9195-75FCA6997784}.Release Static CRT|Win32.Build.0 = Release|Win32\r
+               {98AB3D51-1820-4D14-9195-75FCA6997784}.Release|Win32.ActiveCfg = Release|Win32\r
+               {98AB3D51-1820-4D14-9195-75FCA6997784}.Release|Win32.Build.0 = Release|Win32\r
        EndGlobalSection\r
        GlobalSection(SolutionProperties) = preSolution\r
                HideSolutionNode = FALSE\r
index 4719e342cf1befb4a13a2c3dadd33f63696d5978..15ad2293280429029a10dab106054d1022118836 100644 (file)
                        >\r
                        <Tool\r
                                Name="VCPreBuildEventTool"\r
+                               CommandLine=""\r
+                               ExcludedFromBuild="false"\r
                        />\r
                        <Tool\r
                                Name="VCCustomBuildTool"\r
+                               CommandLine=""\r
+                               Outputs=""\r
                        />\r
                        <Tool\r
                                Name="VCXMLDataGeneratorTool"\r
                        >\r
                        <Tool\r
                                Name="VCPreBuildEventTool"\r
+                               CommandLine=""\r
+                               ExcludedFromBuild="false"\r
                        />\r
                        <Tool\r
                                Name="VCCustomBuildTool"\r
+                               CommandLine=""\r
+                               Outputs=""\r
                        />\r
                        <Tool\r
                                Name="VCXMLDataGeneratorTool"\r
                        >\r
                        <Tool\r
                                Name="VCPreBuildEventTool"\r
+                               CommandLine=""\r
+                               ExcludedFromBuild="false"\r
                        />\r
                        <Tool\r
                                Name="VCCustomBuildTool"\r
+                               CommandLine=""\r
+                               Outputs=""\r
                        />\r
                        <Tool\r
                                Name="VCXMLDataGeneratorTool"\r
                        >\r
                        <Tool\r
                                Name="VCPreBuildEventTool"\r
+                               CommandLine=""\r
+                               ExcludedFromBuild="false"\r
                        />\r
                        <Tool\r
                                Name="VCCustomBuildTool"\r
+                               CommandLine=""\r
+                               Outputs=""\r
                        />\r
                        <Tool\r
                                Name="VCXMLDataGeneratorTool"\r
                </Configuration>\r
        </Configurations>\r
        <References>\r
+               <ProjectReference\r
+                       ReferencedProjectIdentifier="{98AB3D51-1820-4D14-9195-75FCA6997784}"\r
+                       RelativePathToProject=".\glsl_apps_compile\glsl_apps_compile.vcproj"\r
+               />\r
        </References>\r
        <Files>\r
                <Filter\r
                                RelativePath="..\..\..\..\src\mesa\main\colortab.c"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\mesa\main\condrender.c"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\main\context.c"\r
                                >\r
                                RelativePath="..\..\..\..\src\mesa\glapi\glapi_getproc.c"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\mesa\glapi\glapi_nop.c"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\glapi\glthread.c"\r
                                >\r
                                RelativePath="..\..\..\..\src\mesa\main\shared.c"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\cl\sl_cl_parse.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_context.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_define.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_dict.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_error.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_expression.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_extension.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_if.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_line.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_macro.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_pragma.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_process.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_purify.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token_util.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_version.c"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\shader\slang\slang_builtin.c"\r
                                >\r
                                RelativePath="..\..\..\..\src\mesa\shader\slang\slang_mem.c"\r
                                >\r
                        </File>\r
-                       <File\r
-                               RelativePath="..\..\..\..\src\mesa\shader\slang\slang_preprocess.c"\r
-                               >\r
-                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\shader\slang\slang_print.c"\r
                                >\r
                                RelativePath="..\..\..\..\src\mesa\vbo\vbo_split_inplace.c"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\mesa\main\version.c"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\main\viewport.c"\r
                                >\r
                                RelativePath="..\..\..\..\src\mesa\main\api_arrayelt.h"\r
                                >\r
                        </File>\r
-                       <File\r
-                               RelativePath="..\..\..\..\src\mesa\main\api_eval.h"\r
-                               >\r
-                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\main\api_exec.h"\r
                                >\r
                                RelativePath="..\..\..\..\src\mesa\shader\arbprogram.h"\r
                                >\r
                        </File>\r
-                       <File\r
-                               RelativePath="..\..\..\..\src\mesa\shader\arbprogram_syn.h"\r
-                               >\r
-                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\main\arrayobj.h"\r
                                >\r
                                RelativePath="..\..\..\..\src\mesa\main\colortab.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\mesa\main\condrender.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\main\config.h"\r
                                >\r
                                RelativePath="..\..\..\..\src\mesa\main\macros.h"\r
                                >\r
                        </File>\r
-                       <File\r
-                               RelativePath="..\..\..\..\src\mesa\math\mathmod.h"\r
-                               >\r
-                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\main\matrix.h"\r
                                >\r
                        </File>\r
-                       <File\r
-                               RelativePath="..\..\..\..\src\mesa\main\mcompiler.h"\r
-                               >\r
-                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\main\mfeatures.h"\r
                                >\r
                                RelativePath="..\..\..\..\src\mesa\swrast\s_points.h"\r
                                >\r
                        </File>\r
-                       <File\r
-                               RelativePath="..\..\..\..\src\mesa\swrast\s_pointtemp.h"\r
-                               >\r
-                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\swrast\s_span.h"\r
                                >\r
                                RelativePath="..\..\..\..\src\mesa\main\simple_list.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\cl\sl_cl_parse.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_context.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_dict.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_expression.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_macro.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_process.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_public.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_purify.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token_util.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"\r
+                               >\r
+                               <FileConfiguration\r
+                                       Name="Release|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Debug|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Debug Static CRT|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Release Static CRT|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\shader\slang\slang_builtin.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"\r
+                               >\r
+                               <FileConfiguration\r
+                                       Name="Release|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Debug|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Debug Static CRT|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Release Static CRT|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"\r
+                               >\r
+                               <FileConfiguration\r
+                                       Name="Release|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Debug|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Debug Static CRT|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Release Static CRT|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\shader\slang\slang_codegen.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"\r
+                               >\r
+                               <FileConfiguration\r
+                                       Name="Release|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Debug|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Debug Static CRT|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Release Static CRT|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\shader\slang\slang_compile.h"\r
                                >\r
                                RelativePath="..\..\..\..\src\mesa\shader\slang\slang_compile_variable.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"\r
+                               >\r
+                               <FileConfiguration\r
+                                       Name="Release|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Debug|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Debug Static CRT|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Release Static CRT|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\shader\slang\slang_emit.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"\r
+                               >\r
+                               <FileConfiguration\r
+                                       Name="Release|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Debug|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Debug Static CRT|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Release Static CRT|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\shader\slang\slang_ir.h"\r
                                >\r
                                RelativePath="..\..\..\..\src\mesa\shader\slang\slang_mem.h"\r
                                >\r
                        </File>\r
-                       <File\r
-                               RelativePath="..\..\..\..\src\mesa\shader\slang\slang_preprocess.h"\r
-                               >\r
-                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\shader\slang\slang_print.h"\r
                                >\r
                                RelativePath="..\..\..\..\src\mesa\shader\slang\slang_vartable.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"\r
+                               >\r
+                               <FileConfiguration\r
+                                       Name="Release|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe vertex ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Debug|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe vertex ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Debug Static CRT|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe vertex ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Release Static CRT|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCustomBuildTool"\r
+                                               Description="Building predefined shaders"\r
+                                               CommandLine="..\..\..\..\src\glsl\apps\compile.exe vertex ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"\r
+                                               AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc"\r
+                                               Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"\r
+                                       />\r
+                               </FileConfiguration>\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\src\mesa\swrast_setup\ss_context.h"\r
                                >\r