i965: remove remaining tabs in brw_link.cpp
authorTimothy Arceri <timothy.arceri@collabora.com>
Thu, 16 Jun 2016 06:12:09 +0000 (16:12 +1000)
committerTimothy Arceri <timothy.arceri@collabora.com>
Thu, 16 Jun 2016 06:24:19 +0000 (16:24 +1000)
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_link.cpp

index 43b61328d6f355642b942e6a42736561268c6efb..3bb04fa6effc1ca105fc65c93d74ddb66e1e8dc5 100644 (file)
@@ -209,13 +209,13 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
    for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
       struct gl_shader *shader = shProg->_LinkedShaders[stage];
       if (!shader)
-        continue;
+         continue;
 
       struct gl_program *prog =
-        ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
+         ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
                                 shader->Name);
       if (!prog)
-       return false;
+        return false;
       prog->Parameters = _mesa_new_parameter_list();
 
       _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
@@ -230,19 +230,19 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
        * get sent to the shader.
        */
       foreach_in_list(ir_instruction, node, shader->ir) {
-        ir_variable *var = node->as_variable();
+         ir_variable *var = node->as_variable();
 
-        if ((var == NULL) || (var->data.mode != ir_var_uniform)
-            || (strncmp(var->name, "gl_", 3) != 0))
-           continue;
+         if ((var == NULL) || (var->data.mode != ir_var_uniform)
+             || (strncmp(var->name, "gl_", 3) != 0))
+            continue;
 
-        const ir_state_slot *const slots = var->get_state_slots();
-        assert(slots != NULL);
+         const ir_state_slot *const slots = var->get_state_slots();
+         assert(slots != NULL);
 
-        for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
-           _mesa_add_state_reference(prog->Parameters,
-                                     (gl_state_index *) slots[i].tokens);
-        }
+         for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
+            _mesa_add_state_reference(prog->Parameters,
+                                      (gl_state_index *) slots[i].tokens);
+         }
       }
 
       do_set_program_inouts(shader->ir, prog, shader->Stage);