When the nir backend is used, the create_shader
call is supposed to release state->ir.nir.
When the cache hits, create_shader is not called,
thus state->ir.nir should be freed.
There is nothing to be done for the TGSI case as the
tokens release is done by the caller.
This fixes a leak noticed in:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/2931
Fixes: 4bb919b0b8b4ed6f6a7049c3f8d294b74b50e198
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4980>
*cache_hit = (shader != NULL);
/* Return if the shader already exists. */
- if (shader)
+ if (shader) {
+ if (state->type == PIPE_SHADER_IR_NIR)
+ ralloc_free(state->ir.nir);
return shader;
+ }
/* The cache mutex is unlocked to allow multiple create_shader
* invocations to run simultaneously.