Previously bitset.h would include u_math.h to get bitscan.h. u_math.h
lives in src/gallium/auxiliary/util while both bitset.h and bitscan.h
live in src/util. Having the one file directly include another file
that lives in the same directory makes much more sense.
As a side-effect, several files need to directly include standard header
files that were previously indirectly included.
v2: Fix build break in src/amd/common/ac_nir_to_llvm.c.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
#include "sid.h"
#include "nir/nir.h"
#include "util/bitscan.h"
+#include "util/u_math.h"
#include "ac_shader_abi.h"
#include "ac_shader_util.h"
#include "nir.h"
#include "nir_control_flow_private.h"
#include "util/half_float.h"
+#include <limits.h>
#include <assert.h>
#include <math.h>
* IN THE SOFTWARE.
*/
+#include <math.h>
#include "vtn_private.h"
/*
*
*/
+#include <math.h>
#include "vtn_private.h"
#include "GLSL.std.450.h"
#ifndef BITSET_H
#define BITSET_H
-#include "util/u_math.h"
+#include "util/bitscan.h"
/****************************************************************************
* generic bitset implementation