d3d1x: set flatshade_first in rasterizer state
authorChristoph Bumiller <e0425955@student.tuwien.ac.at>
Sat, 17 Sep 2011 09:58:05 +0000 (11:58 +0200)
committerChristoph Bumiller <e0425955@student.tuwien.ac.at>
Sat, 17 Sep 2011 10:09:03 +0000 (12:09 +0200)
D3D10 specifies the first vertex as the leading/provoking one.

src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h

index 1b642db01687b67a926d8525f99558f9cc14d388..d43fdeab96320c65471926202dc899b550350a1e 100644 (file)
@@ -200,6 +200,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
                memset(&rasterizerd, 0, sizeof(rasterizerd));
                rasterizerd.gl_rasterization_rules = 1;
                rasterizerd.cull_face = PIPE_FACE_BACK;
+               rasterizerd.flatshade_first = 1;
                rasterizerd.line_width = 1.0f;
                rasterizerd.point_size = 1.0f;
                default_rasterizer = pipe->create_rasterizer_state(pipe, &rasterizerd);
index e824d3f6c92e303f1670323c345f198b05bcbfd1..3674731b1e1aa94468db2d54d99abf13536140c5 100644 (file)
@@ -512,6 +512,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
                state.scissor = !!rasterizer_desc->ScissorEnable;
                state.multisample = !!rasterizer_desc->MultisampleEnable;
                state.line_smooth = !!rasterizer_desc->AntialiasedLineEnable;
+               state.flatshade_first = 1;
                state.line_width = 1.0f;
                state.point_size = 1.0f;