#include <utility>
#define WIN32_LEAN_AND_MEAN
-#include <objbase.h>
+#define INITGUID
#include <guiddef.h>
-#include <specstrings.h>
+// just replicate GUIDs in every object file to avoid the hassle of having to pull in a library for them
#ifdef __GNUC__
#define ATTRIBUTE_UNUSED __attribute__((unused))
#else
#define ATTRIBUTE_UNUSED
#endif
-
-// just replicate GUIDs in every object file to avoid the hassle of having to pull in a library for them
#undef DEFINE_GUID
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
static const GUID name ATTRIBUTE_UNUSED = \
{ l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
+#include <objbase.h>
+#include <specstrings.h>
+
#include "galliumdxgi.h"
#include <d3dcommon.h>