main/tests: Enable glShaderStorageBlockBinding() check in dispatch_sanity test
authorSamuel Iglesias Gonsalvez <siglesias@igalia.com>
Tue, 15 Sep 2015 06:18:39 +0000 (08:18 +0200)
committerSamuel Iglesias Gonsalvez <siglesias@igalia.com>
Sat, 26 Sep 2015 14:54:02 +0000 (16:54 +0200)
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/mesa/main/tests/dispatch_sanity.cpp

index 0ddda59410e2b3575b0228bf2317a109ade85d1f..b19c6d74bc0b120e6c9e4adb4b2049bebced531b 100644 (file)
@@ -844,7 +844,7 @@ const struct function common_desktop_functions_possible[] = {
    { "glGetProgramResourceiv", 43, -1 },
    { "glGetProgramResourceLocation", 43, -1 },
    { "glGetProgramResourceLocationIndex", 43, -1 },
-// { "glShaderStorageBlockBinding", 43, -1 },           // XXX: Add to xml
+   { "glShaderStorageBlockBinding", 43, -1 },
 // { "glTextureBufferRangeEXT", 43, -1 },               // XXX: Add to xml
    { "glTexStorage2DMultisample", 43, -1 },
    { "glTexStorage3DMultisample", 43, -1 },