const nir_deref_instr *deref = *deref_ptr;
switch (deref->deref_type) {
case nir_deref_type_array: {
- unsigned elem_size =
+ bool is_compact = nir_deref_instr_get_variable(deref)->data.compact;
+ unsigned elem_size = is_compact ? DIV_ROUND_UP(glsl_get_length(deref->type), 4) :
glsl_count_attribute_slots(deref->type, false);
if (nir_src_is_const(deref->arr.index)) {
- location += elem_size * nir_src_as_uint(deref->arr.index);
+ if (is_compact) {
+ location += nir_src_as_uint(deref->arr.index) / 4;
+ mask <<= nir_src_as_uint(deref->arr.index) % 4;
+ } else
+ location += elem_size * nir_src_as_uint(deref->arr.index);
} else {
unsigned array_elems =
glsl_get_length(deref_ptr[-1]->type);
type = glsl_get_array_element(type);
}
- unsigned attrib_count = glsl_count_attribute_slots(type,
- nir->info.stage == MESA_SHADER_VERTEX);
+ unsigned attrib_count = variable->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4) :
+ glsl_count_attribute_slots(type, nir->info.stage == MESA_SHADER_VERTEX);
i = variable->data.driver_location;
type = glsl_get_array_element(type);
}
- unsigned attrib_count = glsl_count_attribute_slots(type, false);
+ unsigned attrib_count = variable->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4) :
+ glsl_count_attribute_slots(type, false);
for (unsigned k = 0; k < attrib_count; k++, i++) {
if (nir->info.stage == MESA_SHADER_FRAGMENT) {