struct ir3_context *ctx;
struct ir3 *ir;
int ret = 0, max_bary;
+ bool progress;
assert(!so->ir);
ir3_debug_print(ir, "AFTER: nir->ir3");
- IR3_PASS(ir, ir3_cf);
- IR3_PASS(ir, ir3_cp, so);
+ do {
+ progress = false;
+
+ progress |= IR3_PASS(ir, ir3_cf);
+ progress |= IR3_PASS(ir, ir3_cp, so);
+ progress |= IR3_PASS(ir, ir3_dce, so);
+ } while (progress);
/* at this point, for binning pass, throw away unneeded outputs:
* Note that for a6xx and later, we do this after ir3_cp to ensure
* that the uniform/constant layout for BS and VS matches, so that
* we can re-use same VS_CONST state group.
*/
- if (so->binning_pass && (ctx->compiler->gpu_id >= 600))
+ if (so->binning_pass && (ctx->compiler->gpu_id >= 600)) {
fixup_binning_pass(ctx);
+ /* cleanup the result of removing unneeded outputs: */
+ while (IR3_PASS(ir, ir3_dce, so)) {}
+ }
IR3_PASS(ir, ir3_sched_add_deps);
*/
IR3_PASS(ir, ir3_group);
- IR3_PASS(ir, ir3_dce, so);
+ /* At this point, all the dead code should be long gone: */
+ assert(!IR3_PASS(ir, ir3_dce, so));
ret = ir3_sched(ir);
if (ret) {