ilo: fix a HiZ bo leakage
authorChia-I Wu <olvaffe@gmail.com>
Tue, 14 Jan 2014 05:33:22 +0000 (13:33 +0800)
committerChia-I Wu <olvaffe@gmail.com>
Tue, 14 Jan 2014 07:19:41 +0000 (15:19 +0800)
Dereference the HiZ bo when the texture is destroyed.

src/gallium/drivers/ilo/ilo_resource.c

index e8c7b1e6c169fe56a27295ee069819f0bf195588..01d2d0853ecb2d6c22242264f8cdb2d0358b6c22 100644 (file)
@@ -1103,6 +1103,9 @@ tex_create_hiz(struct ilo_texture *tex, const struct tex_layout *layout)
 static void
 tex_destroy(struct ilo_texture *tex)
 {
+   if (tex->hiz.bo)
+      intel_bo_unreference(tex->hiz.bo);
+
    if (tex->separate_s8)
       tex_destroy(tex->separate_s8);