-#include <pipe/p_defines.h>
-#include <pipe/p_context.h>
+#include "pipe/p_defines.h"
+#include "pipe/p_context.h"
#include "nouveau/nouveau_screen.h"
#include "nouveau/nouveau_context.h"
-#include <pipe/p_defines.h>
-#include <pipe/p_screen.h>
-#include <pipe/p_state.h>
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_state.h"
-#include <util/u_memory.h>
-#include <util/u_inlines.h>
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
#include <stdio.h>
#include <errno.h>
-#include <pipe/p_state.h>
-#include <pipe/p_defines.h>
-#include <util/u_inlines.h>
-#include <util/u_format.h>
-#include <util/u_memory.h>
-#include <util/u_math.h>
-#include <nouveau/nouveau_winsys.h>
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/u_memory.h"
+#include "util/u_math.h"
+#include "nouveau/nouveau_winsys.h"
#include "nv30_context.h"
#include "nv30_screen.h"
#include "nv30_state.h"
#define __NV40_SCREEN_H__
#include "nouveau/nouveau_screen.h"
-#include "nouveau/nv04_surface_2d.h"
+#include "nouveau/nv40_surface_2d.h"
struct nv40_screen {
struct nouveau_screen base;
-#include <pipe/p_state.h>
-#include <pipe/p_defines.h>
-#include <util/u_inlines.h>
-#include <util/u_format.h>
-#include <util/u_memory.h>
-#include <util/u_math.h>
-#include <nouveau/nouveau_winsys.h>
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/u_memory.h"
+#include "util/u_math.h"
+#include "nouveau/nouveau_winsys.h"
#include "nv40_context.h"
#include "nv40_screen.h"
#include "nv40_state.h"