st/glx: remove STENCIL_BITS, DEFAULT_SOFTWARE_DEPTH_BITS
authorBrian Paul <brianp@vmware.com>
Mon, 20 Feb 2012 20:00:17 +0000 (13:00 -0700)
committerBrian Paul <brianp@vmware.com>
Fri, 24 Feb 2012 15:03:13 +0000 (08:03 -0700)
Remove some Mesa/swrast stuff.

src/gallium/state_trackers/glx/xlib/glx_api.c

index c9cf6c9bb861c032547f9bd2fba436d56a646f56..9a487dcc27b00829fe2bcee86ee904473d616c83 100644 (file)
@@ -277,7 +277,7 @@ default_depth_bits(void)
    if (zEnv)
       zBits = atoi(zEnv);
    else
-      zBits = DEFAULT_SOFTWARE_DEPTH_BITS;
+      zBits = 24;
    return zBits;
 }
 
@@ -326,7 +326,7 @@ create_glx_visual( Display *dpy, XVisualInfo *visinfo )
                               GL_TRUE,   /* double */
                               GL_FALSE,  /* stereo */
                               zBits,
-                              STENCIL_BITS,
+                              8,       /* stencil bits */
                               accBits, /* r */
                               accBits, /* g */
                               accBits, /* b */
@@ -977,7 +977,7 @@ choose_visual( Display *dpy, int screen, const int *list, GLboolean fbConfig )
 
       /* we only support one size of stencil and accum buffers. */
       if (stencil_size > 0)
-         stencil_size = STENCIL_BITS;
+         stencil_size = 8;
 
       if (accumRedSize > 0 || 
           accumGreenSize > 0 ||