- switch (buffer_type) {
- case loader_dri3_buffer_back:
- if (buffer) {
- if (!buffer->linear_buffer) {
- dri3_fence_reset(draw->conn, new_buffer);
- dri3_fence_await(draw->conn, draw, buffer);
- dri3_copy_area(draw->conn,
- buffer->pixmap,
- new_buffer->pixmap,
- dri3_drawable_gc(draw),
- 0, 0, 0, 0,
- draw->width, draw->height);
- dri3_fence_trigger(draw->conn, new_buffer);
- } else if (draw->vtable->in_current_context(draw)) {
- (void) loader_dri3_blit_image(draw,
- new_buffer->image,
- buffer->image,
- 0, 0, draw->width, draw->height,
- 0, 0, 0);
- }
- dri3_free_render_buffer(draw, buffer);
+ if ((buffer_type == loader_dri3_buffer_back ||
+ (buffer_type == loader_dri3_buffer_front && draw->have_fake_front))
+ && buffer) {
+
+ /* Fill the new buffer with data from an old buffer */
+ dri3_fence_await(draw->conn, draw, buffer);
+ if (!loader_dri3_blit_image(draw,
+ new_buffer->image,
+ buffer->image,
+ 0, 0, draw->width, draw->height,
+ 0, 0, 0) &&
+ !buffer->linear_buffer) {
+ dri3_fence_reset(draw->conn, new_buffer);
+ dri3_copy_area(draw->conn,
+ buffer->pixmap,
+ new_buffer->pixmap,
+ dri3_drawable_gc(draw),
+ 0, 0, 0, 0,
+ draw->width, draw->height);
+ dri3_fence_trigger(draw->conn, new_buffer);