v3d/compiler: fix spill offset
authorIago Toral Quiroga <itoral@igalia.com>
Fri, 26 Jun 2020 10:25:01 +0000 (12:25 +0200)
committerIago Toral Quiroga <itoral@igalia.com>
Mon, 29 Jun 2020 12:21:25 +0000 (14:21 +0200)
Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Fixes: 97566efe5cac0ff11b ("v3d: Rematerialize MOVs of uniforms instead of spilling them.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5664>

src/broadcom/compiler/vir_register_allocate.c

index eac027f9e67aaf0de4a3753d2b9a46a665622a72..76b492d1bce99999f2e1dad2ec4cea9eaab8d518 100644 (file)
@@ -213,7 +213,7 @@ v3d_spill_reg(struct v3d_compile *c, int spill_temp)
         uint32_t spill_offset = 0;
 
         if (!is_uniform) {
         uint32_t spill_offset = 0;
 
         if (!is_uniform) {
-                uint32_t spill_offset = c->spill_size;
+                spill_offset = c->spill_size;
                 c->spill_size += V3D_CHANNELS * sizeof(uint32_t);
 
                 if (spill_offset == 0)
                 c->spill_size += V3D_CHANNELS * sizeof(uint32_t);
 
                 if (spill_offset == 0)