Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Fixes: 97566efe5cac0ff11b ("v3d: Rematerialize MOVs of uniforms instead of spilling them.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5664>
uint32_t spill_offset = 0;
if (!is_uniform) {
uint32_t spill_offset = 0;
if (!is_uniform) {
- uint32_t spill_offset = c->spill_size;
+ spill_offset = c->spill_size;
c->spill_size += V3D_CHANNELS * sizeof(uint32_t);
if (spill_offset == 0)
c->spill_size += V3D_CHANNELS * sizeof(uint32_t);
if (spill_offset == 0)