}
+ for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
+ if (!link_util_add_program_resource(prog, resource_set, GL_UNIFORM_BLOCK,
+ &prog->data->UniformBlocks[i],
+ prog->data->UniformBlocks[i].stageref))
+ return;
+ }
+
+ for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
+ if (!link_util_add_program_resource(prog, resource_set, GL_SHADER_STORAGE_BLOCK,
+ &prog->data->ShaderStorageBlocks[i],
+ prog->data->ShaderStorageBlocks[i].stageref))
+ return;
+ }
+
_mesa_set_destroy(resource_set, NULL);
}