r600: clean up initial shader register setup
authorGlenn Kennard <glenn.kennard@gmail.com>
Tue, 6 Feb 2018 20:24:07 +0000 (06:24 +1000)
committerDave Airlie <airlied@redhat.com>
Thu, 8 Feb 2018 06:21:35 +0000 (16:21 +1000)
This is taken from Glenn Kennards scratch series, but separated
out as a cleanup by me.

Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/gallium/drivers/r600/r600_shader.c

index 26f9ddb9401392f7b764a9e2c3fd10abf89dfb85..269d4f0c784d97eeea263cc33942427c04f60ae8 100644 (file)
@@ -3344,41 +3344,38 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
        ctx.file_offset[TGSI_FILE_CONSTANT] = 512;
 
        ctx.file_offset[TGSI_FILE_IMMEDIATE] = V_SQ_ALU_SRC_LITERAL;
-       ctx.bc->ar_reg = ctx.file_offset[TGSI_FILE_TEMPORARY] +
-                       ctx.info.file_max[TGSI_FILE_TEMPORARY] + 1;
-       ctx.bc->index_reg[0] = ctx.bc->ar_reg + 1;
-       ctx.bc->index_reg[1] = ctx.bc->ar_reg + 2;
+
+       int regno = ctx.file_offset[TGSI_FILE_TEMPORARY] +
+                       ctx.info.file_max[TGSI_FILE_TEMPORARY];
+       ctx.bc->ar_reg = ++regno;
+       ctx.bc->index_reg[0] = ++regno;
+       ctx.bc->index_reg[1] = ++regno;
 
        if (ctx.type == PIPE_SHADER_TESS_CTRL) {
-               ctx.tess_input_info = ctx.bc->ar_reg + 3;
-               ctx.tess_output_info = ctx.bc->ar_reg + 4;
-               ctx.temp_reg = ctx.bc->ar_reg + 5;
+               ctx.tess_input_info = ++regno;
+               ctx.tess_output_info = ++regno;
        } else if (ctx.type == PIPE_SHADER_TESS_EVAL) {
                ctx.tess_input_info = 0;
-               ctx.tess_output_info = ctx.bc->ar_reg + 3;
-               ctx.temp_reg = ctx.bc->ar_reg + 4;
+               ctx.tess_output_info = ++regno;
        } else if (ctx.type == PIPE_SHADER_GEOMETRY) {
-               ctx.gs_export_gpr_tregs[0] = ctx.bc->ar_reg + 3;
-               ctx.gs_export_gpr_tregs[1] = ctx.bc->ar_reg + 4;
-               ctx.gs_export_gpr_tregs[2] = ctx.bc->ar_reg + 5;
-               ctx.gs_export_gpr_tregs[3] = ctx.bc->ar_reg + 6;
-               ctx.temp_reg = ctx.bc->ar_reg + 7;
+               ctx.gs_export_gpr_tregs[0] = ++regno;
+               ctx.gs_export_gpr_tregs[1] = ++regno;
+               ctx.gs_export_gpr_tregs[2] = ++regno;
+               ctx.gs_export_gpr_tregs[3] = ++regno;
                if (ctx.shader->gs_tri_strip_adj_fix) {
-                       ctx.gs_rotated_input[0] = ctx.bc->ar_reg + 7;
-                       ctx.gs_rotated_input[1] = ctx.bc->ar_reg + 8;
-                       ctx.temp_reg += 2;
+                       ctx.gs_rotated_input[0] = ++regno;
+                       ctx.gs_rotated_input[1] = ++regno;
                } else {
                        ctx.gs_rotated_input[0] = 0;
                        ctx.gs_rotated_input[1] = 1;
                }
-       } else {
-               ctx.temp_reg = ctx.bc->ar_reg + 3;
        }
 
        if (shader->uses_images) {
-               ctx.thread_id_gpr = ctx.temp_reg++;
+               ctx.thread_id_gpr = ++regno;
                ctx.thread_id_gpr_loaded = false;
        }
+       ctx.temp_reg = ++regno;
 
        shader->max_arrays = 0;
        shader->num_arrays = 0;