nir: add interpolation qualifiers for color sysvals into shader_info
authorMarek Olšák <marek.olsak@amd.com>
Thu, 13 Aug 2020 19:14:19 +0000 (15:14 -0400)
committerMarge Bot <eric+marge@anholt.net>
Mon, 24 Aug 2020 19:07:18 +0000 (19:07 +0000)
needed by radeonsi

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6442>

src/compiler/shader_info.h

index 844815d39c1283f52e359c6a0e3337da4039d13e..760bc5556cbee826e257bfbbb78e84b868665c20 100644 (file)
@@ -307,6 +307,17 @@ typedef struct shader_info {
 
          /** gl_FragDepth layout for ARB_conservative_depth. */
          enum gl_frag_depth_layout depth_layout:3;
 
          /** gl_FragDepth layout for ARB_conservative_depth. */
          enum gl_frag_depth_layout depth_layout:3;
+
+         /**
+          * Interpolation qualifiers for drivers that lowers color inputs
+          * to system values.
+          */
+         unsigned color0_interp:3; /* glsl_interp_mode */
+         bool color0_sample:1;
+         bool color0_centroid:1;
+         unsigned color1_interp:3; /* glsl_interp_mode */
+         bool color1_sample:1;
+         bool color1_centroid:1;
       } fs;
 
       struct {
       } fs;
 
       struct {