radv: fix depth format in blit2d.
authorDave Airlie <airlied@redhat.com>
Mon, 27 Feb 2017 06:59:06 +0000 (16:59 +1000)
committerDave Airlie <airlied@redhat.com>
Mon, 27 Feb 2017 20:11:54 +0000 (06:11 +1000)
For blitting we need to use the depth or stencil format, never
the combined.

This fixes:
dEQP-VK.texture.shadow.2d.nearest.less_or_equal_d32_sfloat_s8_uint
and a few others.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_meta_blit2d.c

index 6b622e782815c96d9f2108fb2a85acd03b156cb3..225b4b2d4120500ae4de6303ed0b5d7d699892f0 100644 (file)
@@ -26,6 +26,7 @@
 
 #include "radv_meta.h"
 #include "nir/nir_builder.h"
+#include "vk_format.h"
 
 enum blit2d_dst_type {
        /* We can bind this destination as a "normal" render target and render
@@ -283,8 +284,10 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
 
        for (unsigned r = 0; r < num_rects; ++r) {
                VkFormat depth_format = 0;
-               if (dst->aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT)
-                       depth_format = dst->image->vk_format;
+               if (dst->aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT)
+                       depth_format = vk_format_stencil_only(dst->image->vk_format);
+               else if (dst->aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT)
+                       depth_format = vk_format_depth_only(dst->image->vk_format);
                struct blit2d_src_temps src_temps;
                blit2d_bind_src(cmd_buffer, src_img, src_buf, &src_temps, src_type, depth_format);