static inline nir_ssa_def *
nir_load_var(nir_builder *build, nir_variable *var)
{
- const unsigned num_components = glsl_get_vector_elements(var->type);
-
- nir_intrinsic_instr *load =
- nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var);
- load->num_components = num_components;
- load->variables[0] = nir_deref_var_create(load, var);
- nir_ssa_dest_init(&load->instr, &load->dest, num_components,
- glsl_get_bit_size(var->type), NULL);
- nir_builder_instr_insert(build, &load->instr);
- return &load->dest.ssa;
+ return nir_load_deref(build, nir_build_deref_var(build, var));
}
static inline nir_ssa_def *
nir_store_var(nir_builder *build, nir_variable *var, nir_ssa_def *value,
unsigned writemask)
{
- const unsigned num_components = glsl_get_vector_elements(var->type);
-
- nir_intrinsic_instr *store =
- nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var);
- store->num_components = num_components;
- nir_intrinsic_set_write_mask(store, writemask);
- store->variables[0] = nir_deref_var_create(store, var);
- store->src[0] = nir_src_for_ssa(value);
- nir_builder_instr_insert(build, &store->instr);
+ nir_store_deref(build, nir_build_deref_var(build, var), value, writemask);
}
static inline void
static inline void
nir_copy_var(nir_builder *build, nir_variable *dest, nir_variable *src)
{
- nir_intrinsic_instr *copy =
- nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var);
- copy->variables[0] = nir_deref_var_create(copy, dest);
- copy->variables[1] = nir_deref_var_create(copy, src);
- nir_builder_instr_insert(build, ©->instr);
+ nir_copy_deref(build, nir_build_deref_var(build, dest),
+ nir_build_deref_var(build, src));
}
static inline nir_ssa_def *