This is just legacy cruft. We don't push these values; we pass them in
as vertex attributes.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
/* Push constant data provided by the client through vkPushConstants */
uint8_t client_data[MAX_PUSH_CONSTANTS_SIZE];
- /* Our hardware only provides zero-based vertex and instance id so, in
- * order to satisfy the vulkan requirements, we may have to push one or
- * both of these into the shader.
- */
- uint32_t base_vertex;
- uint32_t base_instance;
-
/* Image data for image_load_store on pre-SKL */
struct brw_image_param images[MAX_IMAGES];
};