docs: Expand ARB_gpu_shader5 to describe status of individual features
authorChris Forbes <chrisf@ijw.co.nz>
Tue, 8 Apr 2014 06:55:06 +0000 (18:55 +1200)
committerChris Forbes <chrisf@ijw.co.nz>
Thu, 10 Apr 2014 06:52:03 +0000 (18:52 +1200)
This extension is a huge grab-bag of "stuff that's in DX11". Break it
apart to make it clear what still needs to be done.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
docs/GL3.txt

index f90e30ff136cdd543febd742ab8b8db04b186bd5..686b1410b2a8ac271128e904601d60ceb6728627 100644 (file)
@@ -101,6 +101,17 @@ GL 4.0:
   GL_ARB_draw_buffers_blend                            DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
   GL_ARB_draw_indirect                                 DONE (i965)
   GL_ARB_gpu_shader5                                   started
+  - 'precise' qualifier                                not started
+  - Dynamically uniform sampler array indices          not started
+  - Unrestricted UBO array indices                     not started
+  - Implicit signed -> unsigned conversions            not started
+  - Fused multiply-add                                 DONE
+  - Packing/bitfield/conversion functions              DONE
+  - Enhanced textureGather                             DONE
+  - Geometry shader instancing                         DONE
+  - Geometry shader multiple streams                   not started
+  - Enhanced per-sample shading                        DONE
+  - Interpolation functions                            started
   GL_ARB_gpu_shader_fp64                               not started
   GL_ARB_sample_shading                                DONE (i965)
   GL_ARB_shader_subroutine                             not started