loader/dri3: Avoid freeing renderbuffers in use
authorThomas Hellstrom <thellstrom@vmware.com>
Thu, 11 Jan 2018 09:19:23 +0000 (10:19 +0100)
committerThomas Hellstrom <thellstrom@vmware.com>
Fri, 12 Jan 2018 08:17:35 +0000 (09:17 +0100)
Upon reception of an event that lowered the number of active back buffers,
the code would immediately try to free all back buffers with an id equal to or
higher than the new number of active back buffers.

However, that could lead to an active or to-be-active back buffer being freed,
since the old number of back buffers was used when obtaining an idle back
buffer for use.

This lead to crashes when lowering the number of active back buffers by
transitioning from page-flipping to non-page-flipping presents.

Fix this by computing the number of active back buffers only when trying to
obtain a new back buffer.

Fixes: 15e208c4cc ("loader/dri3: Don't accidently free buffer holding new back content")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104214
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Andriy.Khulap <andriy.khulap@globallogic.com>
Tested-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
src/loader/loader_dri3_helper.c

index cc890bc923d56a39e0d575f7c6dbcc96da707b65..8f8efcb64639686ef4a3874c0c4b75e5ff38cb45 100644 (file)
@@ -205,7 +205,6 @@ void
 loader_dri3_set_swap_interval(struct loader_dri3_drawable *draw, int interval)
 {
    draw->swap_interval = interval;
-   dri3_update_num_back(draw);
 }
 
 /** dri3_free_render_buffer
@@ -377,7 +376,6 @@ dri3_handle_present_event(struct loader_dri3_drawable *draw,
             draw->flipping = false;
             break;
          }
-         dri3_update_num_back(draw);
 
          if (draw->vtable->show_fps)
             draw->vtable->show_fps(draw, ce->ust);
@@ -402,7 +400,8 @@ dri3_handle_present_event(struct loader_dri3_drawable *draw,
             buf->busy = 0;
 
          if (buf && draw->num_back <= b && b < LOADER_DRI3_MAX_BACK &&
-             draw->cur_blit_source != b) {
+             draw->cur_blit_source != b &&
+             !buf->busy) {
             dri3_free_render_buffer(draw, buf);
             draw->buffers[b] = NULL;
          }
@@ -537,6 +536,7 @@ dri3_find_back(struct loader_dri3_drawable *draw)
    /* Check whether we need to reuse the current back buffer as new back.
     * In that case, wait until it's not busy anymore.
     */
+   dri3_update_num_back(draw);
    num_to_consider = draw->num_back;
    if (!loader_dri3_have_image_blit(draw) && draw->cur_blit_source != -1) {
       num_to_consider = 1;