}
}
+static struct anv_cmd_pipeline_state *
+pipe_state_for_stage(struct anv_cmd_buffer *cmd_buffer,
+ gl_shader_stage stage)
+{
+ switch (stage) {
+ case MESA_SHADER_COMPUTE:
+ return &cmd_buffer->state.compute.base;
+
+ case MESA_SHADER_VERTEX:
+ case MESA_SHADER_TESS_CTRL:
+ case MESA_SHADER_TESS_EVAL:
+ case MESA_SHADER_GEOMETRY:
+ case MESA_SHADER_FRAGMENT:
+ return &cmd_buffer->state.gfx.base;
+
+ default:
+ unreachable("invalid stage");
+ }
+}
+
static VkResult
emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage,
struct anv_state *bt_state)
{
struct anv_subpass *subpass = cmd_buffer->state.subpass;
- struct anv_cmd_pipeline_state *pipe_state;
- struct anv_pipeline *pipeline;
uint32_t state_offset;
- switch (stage) {
- case MESA_SHADER_COMPUTE:
- pipe_state = &cmd_buffer->state.compute.base;
- break;
- default:
- pipe_state = &cmd_buffer->state.gfx.base;
- break;
- }
- pipeline = pipe_state->pipeline;
+ struct anv_cmd_pipeline_state *pipe_state =
+ pipe_state_for_stage(cmd_buffer, stage);
+ struct anv_pipeline *pipeline = pipe_state->pipeline;
if (!anv_pipeline_has_stage(pipeline, stage)) {
*bt_state = (struct anv_state) { 0, };
struct anv_state *state)
{
struct anv_cmd_pipeline_state *pipe_state =
- stage == MESA_SHADER_COMPUTE ? &cmd_buffer->state.compute.base :
- &cmd_buffer->state.gfx.base;
+ pipe_state_for_stage(cmd_buffer, stage);
struct anv_pipeline *pipeline = pipe_state->pipeline;
if (!anv_pipeline_has_stage(pipeline, stage)) {