<param name="relativeoffset" type="GLuint" />
</function>
- <function name="VertexArrayAttribBinding">
+ <function name="VertexArrayAttribBinding" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="bindingindex" type="GLuint" />
<param name="relativeoffset" type="GLuint"/>
</function>
- <function name="VertexAttribBinding" es2="3.1">
+ <function name="VertexAttribBinding" es2="3.1" no_error="true">
<param name="attribindex" type="GLuint"/>
<param name="bindingindex" type="GLuint"/>
</function>
}
+void GLAPIENTRY
+_mesa_VertexAttribBinding_no_error(GLuint attribIndex, GLuint bindingIndex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ vertex_attrib_binding(ctx, ctx->Array.VAO,
+ VERT_ATTRIB_GENERIC(attribIndex),
+ VERT_ATTRIB_GENERIC(bindingIndex));
+}
+
+
void GLAPIENTRY
_mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
{
}
+void GLAPIENTRY
+_mesa_VertexArrayAttribBinding_no_error(GLuint vaobj, GLuint attribIndex,
+ GLuint bindingIndex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
+ vertex_attrib_binding(ctx, vao,
+ VERT_ATTRIB_GENERIC(attribIndex),
+ VERT_ATTRIB_GENERIC(bindingIndex));
+}
+
+
void GLAPIENTRY
_mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex, GLuint bindingIndex)
{
GLint size, GLenum type,
GLuint relativeOffset);
+void GLAPIENTRY
+_mesa_VertexAttribBinding_no_error(GLuint attribIndex, GLuint bindingIndex);
+
extern void GLAPIENTRY
_mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex);
+void GLAPIENTRY
+_mesa_VertexArrayAttribBinding_no_error(GLuint vaobj, GLuint attribIndex,
+ GLuint bindingIndex);
+
extern void GLAPIENTRY
_mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex,
GLuint bindingIndex);