--- /dev/null
+# Note: skips lists for CI are just a list of lines that, when
+# non-zero-length and not starting with '#', will regex match to
+# delete lines from the test list. Be careful.
+
+# Skip the perf/stress tests to keep runtime manageable
+dEQP-GLES[0-9]*.performance
+dEQP-GLES[0-9]*.stress
+
+# These are really slow on tiling architectures (including llvmpipe).
+dEQP-GLES[0-9]*.functional.flush_finish
+
+dEQP-GLES2.functional.fbo.render.depth.*
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
+dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1
+dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
+dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1
+dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4
+dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1
+dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.*
+dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.*
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8
+dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8
+dEQP-GLES2.functional.lifetime.attach.deleted_input.renderbuffer_framebuffer
+dEQP-GLES2.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer
+dEQP-GLES2.functional.polygon_offset.fixed16_factor_0_slope
+dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
+dEQP-GLES2.functional.shaders.invariance.highp.loop_4
+dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex
+dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment
+dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_vertex
+dEQP-GLES2.functional.shaders.random.all_features.fragment.12
+dEQP-GLES2.functional.shaders.random.all_features.fragment.37
+dEQP-GLES2.functional.texture.units.2_units.mixed.1
+dEQP-GLES2.functional.texture.units.2_units.mixed.3
+dEQP-GLES2.functional.texture.units.2_units.only_2d.2
+dEQP-GLES2.functional.texture.units.4_units.mixed.5
+dEQP-GLES2.functional.texture.units.4_units.only_2d.0
+dEQP-GLES2.functional.texture.units.8_units.only_cube.2
+dEQP-GLES2.functional.texture.units.all_units.mixed.6
+dEQP-GLES2.functional.texture.units.all_units.only_cube.4
+dEQP-GLES2.functional.texture.units.all_units.only_cube.7
+dEQP-GLES2.functional.texture.units.all_units.only_cube.8
+
--- /dev/null
+# Note: skips lists for CI are just a list of lines that, when
+# non-zero-length and not starting with '#', will regex match to
+# delete lines from the test list. Be careful.
+
+# Skip the perf/stress tests to keep runtime manageable
+dEQP-GLES[0-9]*.performance
+dEQP-GLES[0-9]*.stress
+
+# These are really slow on tiling architectures (including llvmpipe).
+dEQP-GLES[0-9]*.functional.flush_finish
+
+dEQP-GLES2.functional.fbo.render.depth.*
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
+dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1
+dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
+dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1
+dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4
+dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1
+dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.*
+dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.*
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8
+dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8
+dEQP-GLES2.functional.lifetime.attach.deleted_input.renderbuffer_framebuffer
+dEQP-GLES2.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer
+dEQP-GLES2.functional.polygon_offset.fixed16_factor_0_slope
+dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
+dEQP-GLES2.functional.shaders.invariance.highp.loop_4
+dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex
+dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment
+dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_vertex
+dEQP-GLES2.functional.shaders.random.all_features.fragment.12
+dEQP-GLES2.functional.shaders.random.all_features.fragment.37
+dEQP-GLES2.functional.texture.units.2_units.mixed.1
+dEQP-GLES2.functional.texture.units.2_units.mixed.3
+dEQP-GLES2.functional.texture.units.2_units.only_2d.2
+dEQP-GLES2.functional.texture.units.4_units.mixed.5
+dEQP-GLES2.functional.texture.units.4_units.only_2d.0
+dEQP-GLES2.functional.texture.units.8_units.only_cube.2
+dEQP-GLES2.functional.texture.units.all_units.mixed.6
+dEQP-GLES2.functional.texture.units.all_units.only_cube.4
+dEQP-GLES2.functional.texture.units.all_units.only_cube.7
+dEQP-GLES2.functional.texture.units.all_units.only_cube.8
+
# Generate test case list file
./deqp-gles2 $DEQP_OPTIONS --deqp-runmode=stdout-caselist | grep "TEST: dEQP-GLES2" | cut -d ' ' -f 2 > /tmp/case-list.txt
-# Disable for now tests that are very slow, either by just using lots of CPU or by crashing
-FLIP_FLOPS="
- dEQP-GLES2.performance
- dEQP-GLES2.stress
- dEQP-GLES2.functional.fbo.render.depth.
- dEQP-GLES2.functional.flush_finish.
- "
-
-# These pass or fail seemingly at random
-FLIP_FLOPS="$FLIP_FLOPS
- dEQP-GLES2.performance
- dEQP-GLES2.stress
- dEQP-GLES2.functional.fbo.render.depth.
- dEQP-GLES2.functional.flush_finish.
- dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
- dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
- dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1
- dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16
- dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
- dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
- dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1
- dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1_depth_component16
- dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4
- dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16
- dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1
- dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16
- dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8
- dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
- dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
- dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.
- dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.
- dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1
- dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4
- dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb
- dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba
- dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1
- dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
- dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
- dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
- dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8
- dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8
- dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8
- dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8
- dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8
- dEQP-GLES2.functional.lifetime.attach.deleted_input.renderbuffer_framebuffer
- dEQP-GLES2.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer
- dEQP-GLES2.functional.polygon_offset.fixed16_factor_0_slope
- dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
- dEQP-GLES2.functional.shaders.invariance.highp.loop_4
- dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex
- dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment
- dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_vertex
- dEQP-GLES2.functional.shaders.random.all_features.fragment.12
- dEQP-GLES2.functional.shaders.random.all_features.fragment.37
- dEQP-GLES2.functional.texture.units.2_units.mixed.1
- dEQP-GLES2.functional.texture.units.2_units.mixed.3
- dEQP-GLES2.functional.texture.units.2_units.only_2d.2
- dEQP-GLES2.functional.texture.units.4_units.mixed.5
- dEQP-GLES2.functional.texture.units.4_units.only_2d.0
- dEQP-GLES2.functional.texture.units.8_units.only_cube.2
- dEQP-GLES2.functional.texture.units.all_units.mixed.6
- dEQP-GLES2.functional.texture.units.all_units.only_cube.4
- dEQP-GLES2.functional.texture.units.all_units.only_cube.7
- dEQP-GLES2.functional.texture.units.all_units.only_cube.8
- "
-
-for test in $FLIP_FLOPS; do sed -i "/$test/d" /tmp/case-list.txt; done
+# Note: not using sorted input and comm, becuase I want to run the tests in
+# the same order that dEQP would.
+while read -r line; do
+ if echo "$line" | grep -q '^[^#]'; then
+ sed -i "/$line/d" /tmp/case-list.txt
+ fi
+done < /deqp/deqp-$GPU_VERSION-skips.txt
/deqp/deqp-volt --cts-build-dir=/deqp \
--threads=8 \
# Pack rootfs
- cp .gitlab-ci/lava-deqp-runner.sh /artifacts/rootfs/deqp/.
- cp .gitlab-ci/deqp-*-fails.txt /artifacts/rootfs/deqp/.
+ - cp .gitlab-ci/deqp-*-skips.txt /artifacts/rootfs/deqp/.
- du -sh /artifacts/rootfs/deqp/*
- find /artifacts/rootfs/ -type f -printf "%s\t%p\n" | sort -n
- pushd /artifacts/rootfs/ ; find -H | cpio -H newc -v -o | gzip -c - > $CI_PROJECT_DIR/results/panfrost-rootfs-${DEBIAN_ARCH}.cpio.gz; popd