Looks like only HALT2 GPUs have support for it but that is not yet
implemented so disable ARB_shadow for now.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
return 255;
/* Texturing. */
return 255;
/* Texturing. */
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ return 0;
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: /* TODO: verify */
return screen->specs.max_texture_size;
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: /* TODO: verify */
return screen->specs.max_texture_size;