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nv50: fix texture relocs
author
Christoph Bumiller
<e0425955@student.tuwien.ac.at>
Sun, 11 Apr 2010 09:36:34 +0000
(11:36 +0200)
committer
Christoph Bumiller
<e0425955@student.tuwien.ac.at>
Sun, 11 Apr 2010 09:44:12 +0000
(11:44 +0200)
The new address should go to TIC entries 1, 2 instead of entry 0.
Also, using PIPE_SHADER_* for the program type was wrong, they're
ordered like the tesla method now, sorry for the confusion.
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