nv30: fix breakage due to 10 texcoord support on nv40
authorLuca Barbieri <luca@luca-barbieri.com>
Sat, 11 Sep 2010 19:11:03 +0000 (21:11 +0200)
committerLuca Barbieri <luca@luca-barbieri.com>
Sat, 11 Sep 2010 19:11:03 +0000 (21:11 +0200)
src/gallium/drivers/nvfx/nvfx_vertprog.c

index 6914e730c5f0d8d8d75791373209522ae9b13279..6ddfca14438fddd6cdb5cedb4a6d16bc65c32154 100644 (file)
@@ -878,7 +878,7 @@ nvfx_vertprog_prepare(struct nvfx_context* nvfx, struct nvfx_vpc *vpc)
 
        /* hope 0xf is (0, 0, 0, 1) initialized; otherwise, we are _probably_ not required to do this */
        memset(vpc->vp->generic_to_fp_input, 0x0f, sizeof(vpc->vp->generic_to_fp_input));
-       for(int i = 0; i < 10; ++i) {
+       for(int i = 0; i < num_texcoords; ++i) {
                if(sem_layout[i] == 0xff)
                        continue;
                //printf("vp: GENERIC[%i] to fpreg %i\n", sem_layout[i], NVFX_FP_OP_INPUT_SRC_TC(0) + i);
@@ -886,7 +886,7 @@ nvfx_vertprog_prepare(struct nvfx_context* nvfx, struct nvfx_vpc *vpc)
        }
 
        vpc->vp->sprite_fp_input = -1;
-       for(int i = 0; i < 10; ++i)
+       for(int i = 0; i < num_texcoords; ++i)
        {
                if(sem_layout[i] == 0xff)
                {