NULL);
add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5), NULL);
- add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3), NULL);
+ add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3), NULL);
add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_gpu_shader5), NULL);
add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_gpu_shader5), NULL);
add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5), NULL);
- add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3), NULL);
+ add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3), NULL);
add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_gpu_shader5), NULL);
add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_gpu_shader5), NULL);
- add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3), NULL);
- add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3), NULL);
+ add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3), NULL);
+ add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3), NULL);
F(length)
F(distance)