anv/cmd_buffer: Add substructs to anv_cmd_state for graphics and compute
authorJason Ekstrand <jason.ekstrand@intel.com>
Fri, 15 Dec 2017 19:39:31 +0000 (11:39 -0800)
committerJason Ekstrand <jason.ekstrand@intel.com>
Wed, 24 Jan 2018 05:10:25 +0000 (21:10 -0800)
Initially, these just contain the pipeline in a base struct.

Tested-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
src/intel/vulkan/anv_cmd_buffer.c
src/intel/vulkan/anv_private.h
src/intel/vulkan/gen7_cmd_buffer.c
src/intel/vulkan/gen8_cmd_buffer.c
src/intel/vulkan/genX_cmd_buffer.c

index 5436d5472a453e0ab6ebaf9dc4f0ab8c39bd4f40..dd505637c3f0135f9f930b112c3f02fe455da80c 100644 (file)
@@ -336,14 +336,14 @@ void anv_CmdBindPipeline(
 
    switch (pipelineBindPoint) {
    case VK_PIPELINE_BIND_POINT_COMPUTE:
-      cmd_buffer->state.compute_pipeline = pipeline;
+      cmd_buffer->state.compute.base.pipeline = pipeline;
       cmd_buffer->state.compute_dirty |= ANV_CMD_DIRTY_PIPELINE;
       cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
       cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
       break;
 
    case VK_PIPELINE_BIND_POINT_GRAPHICS:
-      cmd_buffer->state.pipeline = pipeline;
+      cmd_buffer->state.gfx.base.pipeline = pipeline;
       cmd_buffer->state.vb_dirty |= pipeline->vb_used;
       cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
       cmd_buffer->state.push_constants_dirty |= pipeline->active_stages;
@@ -636,14 +636,16 @@ struct anv_state
 anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
                               gl_shader_stage stage)
 {
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
+
    /* If we don't have this stage, bail. */
-   if (!anv_pipeline_has_stage(cmd_buffer->state.pipeline, stage))
+   if (!anv_pipeline_has_stage(pipeline, stage))
       return (struct anv_state) { .offset = 0 };
 
    struct anv_push_constants *data =
       cmd_buffer->state.push_constants[stage];
    const struct brw_stage_prog_data *prog_data =
-      cmd_buffer->state.pipeline->shaders[stage]->prog_data;
+      pipeline->shaders[stage]->prog_data;
 
    /* If we don't actually have any push constants, bail. */
    if (data == NULL || prog_data == NULL || prog_data->nr_params == 0)
@@ -669,7 +671,7 @@ anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer)
 {
    struct anv_push_constants *data =
       cmd_buffer->state.push_constants[MESA_SHADER_COMPUTE];
-   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.compute.base.pipeline;
    const struct brw_cs_prog_data *cs_prog_data = get_cs_prog_data(pipeline);
    const struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
 
index f209dca55515753a475120e1abce003fb224f828..fb5174abbd633c0b75623f2a3990fc92f43a6f25 100644 (file)
@@ -1663,11 +1663,49 @@ struct anv_attachment_state {
    bool                                         clear_color_is_zero;
 };
 
+/** State tracking for particular pipeline bind point
+ *
+ * This struct is the base struct for anv_cmd_graphics_state and
+ * anv_cmd_compute_state.  These are used to track state which is bound to a
+ * particular type of pipeline.  Generic state that applies per-stage such as
+ * binding table offsets and push constants is tracked generically with a
+ * per-stage array in anv_cmd_state.
+ */
+struct anv_cmd_pipeline_state {
+   struct anv_pipeline *pipeline;
+};
+
+/** State tracking for graphics pipeline
+ *
+ * This has anv_cmd_pipeline_state as a base struct to track things which get
+ * bound to a graphics pipeline.  Along with general pipeline bind point state
+ * which is in the anv_cmd_pipeline_state base struct, it also contains other
+ * state which is graphics-specific.
+ */
+struct anv_cmd_graphics_state {
+   struct anv_cmd_pipeline_state base;
+};
+
+/** State tracking for compute pipeline
+ *
+ * This has anv_cmd_pipeline_state as a base struct to track things which get
+ * bound to a compute pipeline.  Along with general pipeline bind point state
+ * which is in the anv_cmd_pipeline_state base struct, it also contains other
+ * state which is compute-specific.
+ */
+struct anv_cmd_compute_state {
+   struct anv_cmd_pipeline_state base;
+};
+
 /** State required while building cmd buffer */
 struct anv_cmd_state {
    /* PIPELINE_SELECT.PipelineSelection */
    uint32_t                                     current_pipeline;
    const struct gen_l3_config *                 current_l3_config;
+
+   struct anv_cmd_graphics_state                gfx;
+   struct anv_cmd_compute_state                 compute;
+
    uint32_t                                     vb_dirty;
    anv_cmd_dirty_mask_t                         dirty;
    anv_cmd_dirty_mask_t                         compute_dirty;
@@ -1676,8 +1714,7 @@ struct anv_cmd_state {
    struct anv_bo                                *num_workgroups_bo;
    VkShaderStageFlags                           descriptors_dirty;
    VkShaderStageFlags                           push_constants_dirty;
-   struct anv_pipeline *                        pipeline;
-   struct anv_pipeline *                        compute_pipeline;
+
    struct anv_framebuffer *                     framebuffer;
    struct anv_render_pass *                     pass;
    struct anv_subpass *                         subpass;
index b05a0fd913bec46ed7a28ca1eb1f841e2a10c785..8d7fd8f49f42860c593990f2a8683a86de62281b 100644 (file)
@@ -154,7 +154,7 @@ get_depth_format(struct anv_cmd_buffer *cmd_buffer)
 void
 genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
 {
-   struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
 
    if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
                                   ANV_CMD_DIRTY_RENDER_TARGETS |
index 687de41432239302f75cefd1e81740cf4164e08b..002e50c665a750b9a0b1505f00c038bd9b320544 100644 (file)
@@ -218,7 +218,7 @@ want_depth_pma_fix(struct anv_cmd_buffer *cmd_buffer)
       return false;
 
    /* 3DSTATE_PS_EXTRA::PixelShaderValid */
-   struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
    if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT))
       return false;
 
@@ -328,7 +328,7 @@ want_stencil_pma_fix(struct anv_cmd_buffer *cmd_buffer)
    assert(ds_iview && ds_iview->image->planes[0].aux_usage == ISL_AUX_USAGE_HIZ);
 
    /* 3DSTATE_PS_EXTRA::PixelShaderValid */
-   struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
    if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT))
       return false;
 
@@ -381,7 +381,7 @@ want_stencil_pma_fix(struct anv_cmd_buffer *cmd_buffer)
 void
 genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
 {
-   struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
 
    if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
                                   ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH)) {
index f00f3363bc3afd3ab795d275dc7fbd8bca4f7e7c..389dd7871d6a5df2767040976341fd5bf56c9082 100644 (file)
@@ -1398,7 +1398,8 @@ void genX(CmdPipelineBarrier)(
 static void
 cmd_buffer_alloc_push_constants(struct anv_cmd_buffer *cmd_buffer)
 {
-   VkShaderStageFlags stages = cmd_buffer->state.pipeline->active_stages;
+   VkShaderStageFlags stages =
+      cmd_buffer->state.gfx.base.pipeline->active_stages;
 
    /* In order to avoid thrash, we assume that vertex and fragment stages
     * always exist.  In the rare case where one is missing *and* the other
@@ -1496,19 +1497,21 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
                    struct anv_state *bt_state)
 {
    struct anv_subpass *subpass = cmd_buffer->state.subpass;
+   struct anv_cmd_pipeline_state *pipe_state;
    struct anv_pipeline *pipeline;
    uint32_t bias, state_offset;
 
    switch (stage) {
    case  MESA_SHADER_COMPUTE:
-      pipeline = cmd_buffer->state.compute_pipeline;
+      pipe_state = &cmd_buffer->state.compute.base;
       bias = 1;
       break;
    default:
-      pipeline = cmd_buffer->state.pipeline;
+      pipe_state = &cmd_buffer->state.gfx.base;
       bias = 0;
       break;
    }
+   pipeline = pipe_state->pipeline;
 
    if (!anv_pipeline_has_stage(pipeline, stage)) {
       *bt_state = (struct anv_state) { 0, };
@@ -1725,12 +1728,10 @@ emit_samplers(struct anv_cmd_buffer *cmd_buffer,
               gl_shader_stage stage,
               struct anv_state *state)
 {
-   struct anv_pipeline *pipeline;
-
-   if (stage == MESA_SHADER_COMPUTE)
-      pipeline = cmd_buffer->state.compute_pipeline;
-   else
-      pipeline = cmd_buffer->state.pipeline;
+   struct anv_cmd_pipeline_state *pipe_state =
+      stage == MESA_SHADER_COMPUTE ? &cmd_buffer->state.compute.base :
+                                     &cmd_buffer->state.gfx.base;
+   struct anv_pipeline *pipeline = pipe_state->pipeline;
 
    if (!anv_pipeline_has_stage(pipeline, stage)) {
       *state = (struct anv_state) { 0, };
@@ -1780,8 +1781,10 @@ emit_samplers(struct anv_cmd_buffer *cmd_buffer,
 static uint32_t
 flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer)
 {
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
+
    VkShaderStageFlags dirty = cmd_buffer->state.descriptors_dirty &
-                              cmd_buffer->state.pipeline->active_stages;
+                              pipeline->active_stages;
 
    VkResult result = VK_SUCCESS;
    anv_foreach_stage(s, dirty) {
@@ -1807,7 +1810,7 @@ flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer)
       genX(cmd_buffer_emit_state_base_address)(cmd_buffer);
 
       /* Re-emit all active binding tables */
-      dirty |= cmd_buffer->state.pipeline->active_stages;
+      dirty |= pipeline->active_stages;
       anv_foreach_stage(s, dirty) {
          result = emit_samplers(cmd_buffer, s, &cmd_buffer->state.samplers[s]);
          if (result != VK_SUCCESS) {
@@ -1876,7 +1879,7 @@ static void
 cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer,
                                 VkShaderStageFlags dirty_stages)
 {
-   const struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+   const struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
 
    static const uint32_t push_constant_opcodes[] = {
       [MESA_SHADER_VERTEX]                      = 21,
@@ -2005,7 +2008,7 @@ cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer,
 void
 genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
 {
-   struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
    uint32_t *p;
 
    uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used;
@@ -2212,7 +2215,7 @@ void genX(CmdDraw)(
     uint32_t                                    firstInstance)
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
-   struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
    const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
 
    if (anv_batch_has_error(&cmd_buffer->batch))
@@ -2250,7 +2253,7 @@ void genX(CmdDrawIndexed)(
     uint32_t                                    firstInstance)
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
-   struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
    const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
 
    if (anv_batch_has_error(&cmd_buffer->batch))
@@ -2402,7 +2405,7 @@ void genX(CmdDrawIndirect)(
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
-   struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
    const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
 
    if (anv_batch_has_error(&cmd_buffer->batch))
@@ -2440,7 +2443,7 @@ void genX(CmdDrawIndexedIndirect)(
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
-   struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
    const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
 
    if (anv_batch_has_error(&cmd_buffer->batch))
@@ -2473,7 +2476,7 @@ void genX(CmdDrawIndexedIndirect)(
 static VkResult
 flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
 {
-   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.compute.base.pipeline;
    struct anv_state surfaces = { 0, }, samplers = { 0, };
    VkResult result;
 
@@ -2529,7 +2532,7 @@ flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
 void
 genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
 {
-   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.compute.base.pipeline;
    MAYBE_UNUSED VkResult result;
 
    assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT);
@@ -2606,7 +2609,7 @@ void genX(CmdDispatch)(
     uint32_t                                    z)
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
-   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.compute.base.pipeline;
    const struct brw_cs_prog_data *prog_data = get_cs_prog_data(pipeline);
 
    if (anv_batch_has_error(&cmd_buffer->batch))
@@ -2653,7 +2656,7 @@ void genX(CmdDispatchIndirect)(
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
-   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.compute.base.pipeline;
    const struct brw_cs_prog_data *prog_data = get_cs_prog_data(pipeline);
    struct anv_bo *bo = buffer->bo;
    uint32_t bo_offset = buffer->offset + offset;