The analysis pass gives us vec4-aligned size, and all of our other
constbuf allocations here are in vec4 units, so we can just divide by 16.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5273>
const_state->num_driver_params = align(const_state->num_driver_params, 4);
debug_assert((shader->ubo_state.size % 16) == 0);
- unsigned constoff = align(shader->ubo_state.size / 16, 8);
+ unsigned constoff = shader->ubo_state.size / 16;
unsigned ptrsz = ir3_pointer_size(compiler);
if (const_state->num_ubos > 0) {