- if (_views) {
- for (i = 0; i < num; i++)
- unwrapped_views[i] = identity_sampler_view_unwrap(_views[i]);
- for (; i < PIPE_MAX_SAMPLERS; i++)
- unwrapped_views[i] = NULL;
-
- views = unwrapped_views;
- }
-
- switch (shader) {
- case PIPE_SHADER_VERTEX:
- pipe->set_vertex_sampler_views(pipe, num, views);
- break;
- case PIPE_SHADER_GEOMETRY:
- pipe->set_geometry_sampler_views(pipe, num, views);
- break;
- case PIPE_SHADER_FRAGMENT:
- pipe->set_fragment_sampler_views(pipe, num, views);
- break;
- default:
- debug_error("Unexpected shader in identity_set_sampler_views()");
- }
-}
-
-static void
-identity_set_fragment_sampler_views(struct pipe_context *_pipe,
- unsigned num,
- struct pipe_sampler_view **_views)
-{
- identity_set_sampler_views(_pipe, PIPE_SHADER_FRAGMENT, 0, num, _views);
-}
-
-static void
-identity_set_vertex_sampler_views(struct pipe_context *_pipe,
- unsigned num,
- struct pipe_sampler_view **_views)
-{
- identity_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, 0, num, _views);