nouveau: Use gl_array_attribute::_ElementSize.
authorMathias Fröhlich <mathias.froehlich@web.de>
Sat, 17 Nov 2018 06:13:11 +0000 (07:13 +0100)
committerMathias Fröhlich <mathias.froehlich@web.de>
Wed, 21 Nov 2018 05:27:19 +0000 (06:27 +0100)
Instead of open coding the size computation, use the
already available gl_array_attribute::_ElementSize value.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c

index 3900c770cbe7b9cc43a04cd8d1e5e23e70866a84..97ff07808b9ac0318924d22f5a5b44986dfd06f8 100644 (file)
@@ -49,7 +49,7 @@ get_array_stride(struct gl_context *ctx, const struct tnl_vertex_array *a)
        if (render->mode == VBO && !_mesa_is_bufferobj(binding->BufferObj)) {
                const struct gl_array_attributes *attrib = a->VertexAttrib;
                /* Pack client buffers. */
-               return align(_mesa_sizeof_type(attrib->Type) * attrib->Size, 4);
+               return align(attrib->_ElementSize, 4);
        } else {
                return binding->Stride;
        }