glapi: xml spec file for GL_EXT_gpu_shader4
authorBrian Paul <brianp@vmware.com>
Fri, 29 Oct 2010 03:17:41 +0000 (21:17 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 29 Oct 2010 03:17:41 +0000 (21:17 -0600)
src/mapi/glapi/gen/EXT_gpu_shader4.xml [new file with mode: 0644]

diff --git a/src/mapi/glapi/gen/EXT_gpu_shader4.xml b/src/mapi/glapi/gen/EXT_gpu_shader4.xml
new file mode 100644 (file)
index 0000000..cb64e86
--- /dev/null
@@ -0,0 +1,244 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_EXT_gpu_shader4" number="326">
+
+    <enum name="VERTEX_ATTRIB_ARRAY_INTEGER_EXT"        value="0x88FD"/>
+    <enum name="SAMPLER_1D_ARRAY_EXT"                   value="0x8DC0"/>
+    <enum name="SAMPLER_2D_ARRAY_EXT"                   value="0x8DC1"/>
+    <enum name="SAMPLER_BUFFER_EXT"                     value="0x8DC2"/>
+    <enum name="SAMPLER_1D_ARRAY_SHADOW_EXT"            value="0x8DC3"/>
+    <enum name="SAMPLER_2D_ARRAY_SHADOW_EXT"            value="0x8DC4"/>
+    <enum name="SAMPLER_CUBE_SHADOW_EXT"                value="0x8DC5"/>
+    <enum name="UNSIGNED_INT_VEC2_EXT"                  value="0x8DC6"/>
+    <enum name="UNSIGNED_INT_VEC3_EXT"                  value="0x8DC7"/>
+    <enum name="UNSIGNED_INT_VEC4_EXT"                  value="0x8DC8"/>
+    <enum name="INT_SAMPLER_1D_EXT"                     value="0x8DC9"/>
+    <enum name="INT_SAMPLER_2D_EXT"                     value="0x8DCA"/>
+    <enum name="INT_SAMPLER_3D_EXT"                     value="0x8DCB"/>
+    <enum name="INT_SAMPLER_CUBE_EXT"                   value="0x8DCC"/>
+    <enum name="INT_SAMPLER_2D_RECT_EXT"                value="0x8DCD"/>
+    <enum name="INT_SAMPLER_1D_ARRAY_EXT"               value="0x8DCE"/>
+    <enum name="INT_SAMPLER_2D_ARRAY_EXT"               value="0x8DCF"/>
+    <enum name="INT_SAMPLER_BUFFER_EXT"                 value="0x8DD0"/>
+    <enum name="UNSIGNED_INT_SAMPLER_1D_EXT"            value="0x8DD1"/>
+    <enum name="UNSIGNED_INT_SAMPLER_2D_EXT"            value="0x8DD2"/>
+    <enum name="UNSIGNED_INT_SAMPLER_3D_EXT"            value="0x8DD3"/>
+    <enum name="UNSIGNED_INT_SAMPLER_CUBE_EXT"          value="0x8DD4"/>
+    <enum name="UNSIGNED_INT_SAMPLER_2D_RECT_EXT"       value="0x8DD5"/>
+    <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"      value="0x8DD6"/>
+    <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"      value="0x8DD7"/>
+    <enum name="UNSIGNED_INT_SAMPLER_BUFFER_EXT"        value="0x8DD8"/>
+    <enum name="MIN_PROGRAM_TEXEL_OFFSET_EXT"           value="0x8904">
+        <size name="Get" mode="get"/>
+    </enum>
+    <enum name="MAX_PROGRAM_TEXEL_OFFSET_EXT"           value="0x8905">
+        <size name="Get" mode="get"/>
+    </enum>
+
+
+    <function name="VertexAttribI1iEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="x" type="GLint"/>
+    </function>
+
+    <function name="VertexAttribI2iEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="x" type="GLint"/>
+        <param name="y" type="GLint"/>
+    </function>
+
+    <function name="VertexAttribI3iEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="x" type="GLint"/>
+        <param name="y" type="GLint"/>
+        <param name="z" type="GLint"/>
+    </function>
+
+    <function name="VertexAttribI4iEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="x" type="GLint"/>
+        <param name="y" type="GLint"/>
+        <param name="z" type="GLint"/>
+        <param name="w" type="GLint"/>
+    </function>
+
+    <function name="VertexAttribI1uiEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="x" type="GLuint"/>
+    </function>
+
+    <function name="VertexAttribI2uiEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="x" type="GLuint"/>
+        <param name="y" type="GLuint"/>
+    </function>
+
+    <function name="VertexAttribI3uiEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="x" type="GLuint"/>
+        <param name="y" type="GLuint"/>
+        <param name="z" type="GLuint"/>
+    </function>
+
+    <function name="VertexAttribI4uiEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="x" type="GLuint"/>
+        <param name="y" type="GLuint"/>
+        <param name="z" type="GLuint"/>
+        <param name="w" type="GLuint"/>
+    </function>
+
+    <function name="VertexAttribI1ivEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLint *"/>
+    </function>
+
+    <function name="VertexAttribI2ivEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLint *"/>
+    </function>
+
+    <function name="VertexAttribI3ivEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLint *"/>
+    </function>
+
+    <function name="VertexAttribI4ivEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLint *"/>
+    </function>
+
+    <function name="VertexAttribI1uivEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLuint *"/>
+    </function>
+
+    <function name="VertexAttribI2uivEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLuint *"/>
+    </function>
+
+    <function name="VertexAttribI3uivEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLuint *"/>
+    </function>
+
+    <function name="VertexAttribI4uivEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLuint *"/>
+    </function>
+
+    <function name="VertexAttribI4bvEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLbyte *"/>
+    </function>
+
+    <function name="VertexAttribI4svEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLshort *"/>
+    </function>
+
+    <function name="VertexAttribI4ubvEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLubyte *"/>
+    </function>
+
+    <function name="VertexAttribI4usvEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLushort *"/>
+    </function>
+
+    <function name="VertexAttribIPointerEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="size" type="GLint"/>
+        <param name="type" type="GLenum"/>
+        <param name="stride" type="GLsizei"/>
+        <param name="pointer" type="const GLvoid *"/>
+    </function>
+
+    <function name="GetVertexAttribIivEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="pname" type="GLenum"/>
+        <param name="params" type="GLint *"/>
+    </function>
+
+    <function name="GetVertexAttribIuivEXT" offset="assign">
+        <param name="index" type="GLuint"/>
+        <param name="pname" type="GLenum"/>
+        <param name="params" type="GLuint *"/>
+    </function>
+
+    <function name="Uniform1uiEXT" offset="assign">
+        <param name="location" type="GLint"/>
+        <param name="v0" type="GLuint"/>
+    </function>
+
+    <function name="Uniform2uiEXT" offset="assign">
+        <param name="location" type="GLint"/>
+        <param name="v0" type="GLuint"/>
+        <param name="v1" type="GLuint"/>
+    </function>
+
+    <function name="Uniform3uiEXT" offset="assign">
+        <param name="location" type="GLint"/>
+        <param name="v0" type="GLuint"/>
+        <param name="v1" type="GLuint"/>
+        <param name="v2" type="GLuint"/>
+    </function>
+
+    <function name="Uniform4uiEXT" offset="assign">
+        <param name="location" type="GLint"/>
+        <param name="v0" type="GLuint"/>
+        <param name="v1" type="GLuint"/>
+        <param name="v2" type="GLuint"/>
+        <param name="v3" type="GLuint"/>
+    </function>
+
+    <function name="Uniform1uivEXT" offset="assign">
+        <param name="location" type="GLint"/>
+       <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLuint *"/>
+    </function>
+
+    <function name="Uniform2uivEXT" offset="assign">
+        <param name="location" type="GLint"/>
+       <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLuint *"/>
+    </function>
+
+    <function name="Uniform3uivEXT" offset="assign">
+        <param name="location" type="GLint"/>
+       <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLuint *"/>
+    </function>
+
+    <function name="Uniform4uivEXT" offset="assign">
+        <param name="location" type="GLint"/>
+       <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLuint *"/>
+    </function>
+
+    <function name="GetUniformuivEXT" offset="assign">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="params" type="GLuint *"/>
+    </function>
+
+    <function name="BindFragDataLocationEXT" offset="assign">
+        <param name="program" type="GLuint"/>
+        <param name="colorNumber" type="GLuint"/>
+        <param name="name" type="const GLchar *"/>
+    </function>
+
+    <function name="GetFragDataLocationEXT" offset="assign">
+       <return type="GLint"/>
+        <param name="program" type="GLuint"/>
+        <param name="name" type="const GLchar *"/>
+    </function>
+
+</category>
+
+</OpenGLAPI>