drirc: Add vendor workaround for Divinity: Original Sin EE
authorTimothy Arceri <tarceri@itsqueeze.com>
Fri, 2 Aug 2019 05:17:16 +0000 (15:17 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Wed, 7 Aug 2019 00:12:49 +0000 (10:12 +1000)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551

src/util/00-mesa-defaults.conf

index 34a7993a3147d38bbed4875545450e466b0547b4..375eb4e0650d04b2c4849264777af0327d43f3ef 100644 (file)
@@ -147,6 +147,7 @@ TODO: document the other workarounds.
         <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
             <option name="allow_glsl_extension_directive_midshader" value="true" />
             <option name="glsl_correct_derivatives_after_discard" value="true" />
+            <option name="force_gl_vendor" value="ATI Technologies, Inc."/>
         </application>
 
         <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">