glsl: Fix typo fragement -> fragment
authorAndreas Boll <andreas.boll.dev@gmail.com>
Wed, 8 Nov 2017 14:15:08 +0000 (15:15 +0100)
committerEmil Velikov <emil.l.velikov@gmail.com>
Wed, 8 Nov 2017 18:30:48 +0000 (18:30 +0000)
Fixes: 94d669b0d2f ("glsl: enforce fragment shader input restrictions in
       GLSL ES 3.10")

Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
src/compiler/glsl/ast_to_hir.cpp

index 441404f86d3e2dd9f8209d396b2832a2393f3fa6..adb613a2c785de0ac14ca5166e387a5dd511cd7b 100644 (file)
@@ -5260,7 +5260,7 @@ ast_declarator_list::hir(exec_list *instructions,
                      if (var->type->fields.structure[i].type->is_array() ||
                          var->type->fields.structure[i].type->is_record())
                         _mesa_glsl_error(&loc, state,
-                                         "fragement shader input cannot have "
+                                         "fragment shader input cannot have "
                                          "a struct that contains an "
                                          "array or struct");
                   }