break;
case GL_DEBUG_OUTPUT:
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
- if (!_mesa_is_desktop_gl(ctx))
- goto invalid_enum_error;
- else
- _mesa_set_debug_state_int(ctx, cap, state);
+ _mesa_set_debug_state_int(ctx, cap, state);
break;
case GL_DITHER:
if (ctx->Color.DitherFlag == state)
return ctx->Polygon.CullFlag;
case GL_DEBUG_OUTPUT:
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
- if (!_mesa_is_desktop_gl(ctx))
- goto invalid_enum_error;
- else
- return (GLboolean) _mesa_get_debug_state_int(ctx, cap);
+ return (GLboolean) _mesa_get_debug_state_int(ctx, cap);
case GL_DEPTH_TEST:
return ctx->Depth.Test;
case GL_DITHER:
break;
case GL_DEBUG_CALLBACK_FUNCTION_ARB:
case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
- if (!_mesa_is_desktop_gl(ctx))
- goto invalid_pname;
- else
- *params = _mesa_get_debug_state_ptr(ctx, pname);
+ *params = _mesa_get_debug_state_ptr(ctx, pname);
break;
default:
goto invalid_pname;