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v3d: handle tlb read dependency tracking as if they were writes
author
Iago Toral Quiroga
<itoral@igalia.com>
Fri, 5 Jul 2019 08:04:32 +0000
(10:04 +0200)
committer
Iago Toral Quiroga
<itoral@igalia.com>
Fri, 12 Jul 2019 07:16:38 +0000
(09:16 +0200)
Tile buffer reads are emitted as ordered sequences and cannot be reordered.
Reviewed-by: Eric Anholt <eric@anholt.net>
src/broadcom/compiler/qpu_schedule.c
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diff --git
a/src/broadcom/compiler/qpu_schedule.c
b/src/broadcom/compiler/qpu_schedule.c
index 338f75e4a187b145208c595f6c2e1856ecf1ea5c..b8e04f6ea1303c07d8c7dd723c86ebc60bbc6590 100644
(file)
--- a/
src/broadcom/compiler/qpu_schedule.c
+++ b/
src/broadcom/compiler/qpu_schedule.c
@@
-382,7
+382,7
@@
calculate_deps(struct schedule_state *state, struct schedule_node *n)
add_write_dep(state, &state->last_tmu_config, n);
if (inst->sig.ldtlb | inst->sig.ldtlbu)
- add_
read_dep(state,
state->last_tlb, n);
+ add_
write_dep(state, &
state->last_tlb, n);
if (inst->sig.ldvpm) {
add_write_dep(state, &state->last_vpm_read, n);