struct decompress_state *decompress);
static void meta_drawpix_cleanup(struct gl_context *ctx,
struct drawpix_state *drawpix);
+static void meta_drawtex_cleanup(struct gl_context *ctx,
+ struct drawtex_state *drawtex);
void
_mesa_meta_framebuffer_texture_image(struct gl_context *ctx,
cleanup_temp_texture(ctx, &ctx->Meta->TempTex);
meta_decompress_cleanup(ctx, &ctx->Meta->Decompress);
meta_drawpix_cleanup(ctx, &ctx->Meta->DrawPix);
+ meta_drawtex_cleanup(ctx, &ctx->Meta->DrawTex);
if (old_context)
_mesa_make_current(old_context, old_context->WinSysDrawBuffer, old_context->WinSysReadBuffer);
else
}
}
+static void
+meta_drawtex_cleanup(struct gl_context *ctx, struct drawtex_state *drawtex)
+{
+ if (drawtex->VAO != 0) {
+ _mesa_DeleteVertexArrays(1, &drawtex->VAO);
+ drawtex->VAO = 0;
+
+ _mesa_reference_buffer_object(ctx, &drawtex->buf_obj, NULL);
+ }
+}
+
/**
* When the glDrawPixels() image size is greater than the max rectangle
* texture size we use this function to break the glDrawPixels() image