panfrost: Fix the damage box clamping logic
authorBoris Brezillon <boris.brezillon@collabora.com>
Fri, 31 Jan 2020 12:42:19 +0000 (13:42 +0100)
committerMarge Bot <eric+marge@anholt.net>
Mon, 3 Feb 2020 12:53:47 +0000 (12:53 +0000)
When the rendering are is not covering the whole FBO, and the biggest
damage rect is empty, we can have damage.max{x,y} > damage.min{x,y},
which leads to invalid reload boxes.

Fixes: 65ae86b85422 ("panfrost: Add support for KHR_partial_update()")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3676>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3676>

src/gallium/drivers/panfrost/pan_job.c

index 747e9c9555627015587aacff89fb337b87f2f192..8f3acd24e1b6194517d47011303496a3e569c2e7 100644 (file)
@@ -777,9 +777,11 @@ panfrost_batch_draw_wallpaper(struct panfrost_batch *batch)
         damage.maxx = MIN2(batch->maxx,
                            rsrc->damage.biggest_rect.x +
                            rsrc->damage.biggest_rect.width);
+        damage.maxx = MAX2(damage.maxx, damage.minx);
         damage.maxy = MIN2(batch->maxy,
                            rsrc->damage.biggest_rect.y +
                            rsrc->damage.biggest_rect.height);
+        damage.maxy = MAX2(damage.maxy, damage.miny);
 
         /* One damage rectangle means we can end up with at most 4 reload
          * regions: