mesa: drop MAYBE_UNUSED var
authorEric Engestrom <eric.engestrom@intel.com>
Sat, 22 Jun 2019 17:18:40 +0000 (18:18 +0100)
committerEric Engestrom <eric.engestrom@intel.com>
Wed, 31 Jul 2019 08:41:05 +0000 (09:41 +0100)
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/mesa/main/uniforms.c

index 116fab21cb97b94b382ea5531c8d014b97680521..3cbc7ada445e321d2beb207194538e4c65b98038 100644 (file)
@@ -103,11 +103,9 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
    GLbitfield mask = prog->SamplersUsed;
    gl_shader_stage prog_stage =
       _mesa_program_enum_to_shader_stage(prog->Target);
-   MAYBE_UNUSED struct gl_linked_shader *shader =
-      shProg->_LinkedShaders[prog_stage];
    GLuint s;
 
-   assert(shader);
+   assert(shProg->_LinkedShaders[prog_stage]);
 
    memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));