nir/lower_out_to_temp: Add an "entrypoint" parameter
authorJason Ekstrand <jason.ekstrand@intel.com>
Fri, 25 Mar 2016 21:11:19 +0000 (14:11 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Tue, 29 Mar 2016 01:32:48 +0000 (18:32 -0700)
Previously, the pass assumed that the entrypoint would be whatever function
happened to have the name "main".  We really shouldn't trust in the
function names.

Reviewed-by: Rob Clark <robdclark@gmail.com>
src/compiler/nir/glsl_to_nir.cpp
src/compiler/nir/nir.h
src/compiler/nir/nir_lower_outputs_to_temporaries.c

index f6e1a17a916d043c2eab26c122844aee17ffff71..1fac481ec9f3ade931b8a4c4b9f752f45093eaeb 100644 (file)
@@ -143,7 +143,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
    v2.run(sh->ir);
    visit_exec_list(sh->ir, &v1);
 
-   nir_lower_outputs_to_temporaries(shader);
+   nir_lower_outputs_to_temporaries(shader, nir_shader_get_entrypoint(shader));
 
    shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
    if (shader_prog->Label)
index cab304814a204e3eb0a4d9dff51110a0690f45ec..d5c6a056164ee390553c069cb154e3c32001fd52 100644 (file)
@@ -2174,7 +2174,8 @@ bool nir_lower_indirect_derefs(nir_shader *shader, uint32_t mode_mask);
 
 bool nir_lower_locals_to_regs(nir_shader *shader);
 
-void nir_lower_outputs_to_temporaries(nir_shader *shader);
+void nir_lower_outputs_to_temporaries(nir_shader *shader,
+                                      nir_function *entrypoint);
 
 void nir_assign_var_locations(struct exec_list *var_list,
                               unsigned *size,
index 80c9af45f2f3eaf54ca49857a2a5c63d9eef90a5..00ac09114cf9cddd21766ce05532dc174e1b0815 100644 (file)
@@ -74,7 +74,7 @@ emit_output_copies_block(nir_block *block, void *state)
 }
 
 void
-nir_lower_outputs_to_temporaries(nir_shader *shader)
+nir_lower_outputs_to_temporaries(nir_shader *shader, nir_function *entrypoint)
 {
    struct lower_outputs_state state;
 
@@ -117,7 +117,7 @@ nir_lower_outputs_to_temporaries(nir_shader *shader)
           * before each EmitVertex call.
           */
          nir_foreach_block(function->impl, emit_output_copies_block, &state);
-      } else if (strcmp(function->name, "main") == 0) {
+      } else if (function == entrypoint) {
          /* For all other shader types, we need to do the copies right before
           * the jumps to the end block.
           */