radv: allow to force-enable LLVM internally for a specific shader stage
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 6 Aug 2020 15:50:33 +0000 (17:50 +0200)
committerMarge Bot <eric+marge@anholt.net>
Fri, 7 Aug 2020 07:45:06 +0000 (07:45 +0000)
For ACO debugging purposes, developers only.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6208>

src/amd/vulkan/radv_pipeline.c
src/amd/vulkan/radv_private.h
src/amd/vulkan/radv_shader.c

index 57d1253effd1fa89608783fc6a2c369d9c42896c..33d594f6c48cfd93e15e93f2a90bd2be4affb4f7 100644 (file)
@@ -2625,7 +2625,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
                                          pipeline->layout,
                                          &keys[MESA_SHADER_FRAGMENT],
                                          &infos[MESA_SHADER_FRAGMENT],
                                          pipeline->layout,
                                          &keys[MESA_SHADER_FRAGMENT],
                                          &infos[MESA_SHADER_FRAGMENT],
-                                         pipeline->device->physical_device->use_llvm);
+                                         radv_use_llvm_for_stage(pipeline->device, MESA_SHADER_FRAGMENT));
 
                /* TODO: These are no longer used as keys we should refactor this */
                keys[MESA_SHADER_VERTEX].vs_common_out.export_prim_id =
 
                /* TODO: These are no longer used as keys we should refactor this */
                keys[MESA_SHADER_VERTEX].vs_common_out.export_prim_id =
@@ -2677,7 +2677,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
                        radv_nir_shader_info_pass(combined_nir[i],
                                                  pipeline->layout, &key,
                                                  &infos[MESA_SHADER_TESS_CTRL],
                        radv_nir_shader_info_pass(combined_nir[i],
                                                  pipeline->layout, &key,
                                                  &infos[MESA_SHADER_TESS_CTRL],
-                                                 pipeline->device->physical_device->use_llvm);
+                                                 radv_use_llvm_for_stage(pipeline->device, MESA_SHADER_TESS_CTRL));
                }
 
                keys[MESA_SHADER_TESS_EVAL].tes.num_patches =
                }
 
                keys[MESA_SHADER_TESS_EVAL].tes.num_patches =
@@ -2701,7 +2701,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
                                                  pipeline->layout,
                                                  &keys[pre_stage],
                                                  &infos[MESA_SHADER_GEOMETRY],
                                                  pipeline->layout,
                                                  &keys[pre_stage],
                                                  &infos[MESA_SHADER_GEOMETRY],
-                                                 pipeline->device->physical_device->use_llvm);
+                                                 radv_use_llvm_for_stage(pipeline->device, MESA_SHADER_GEOMETRY));
                }
 
                filled_stages |= (1 << pre_stage);
                }
 
                filled_stages |= (1 << pre_stage);
@@ -2726,7 +2726,8 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
 
                radv_nir_shader_info_init(&infos[i]);
                radv_nir_shader_info_pass(nir[i], pipeline->layout,
 
                radv_nir_shader_info_init(&infos[i]);
                radv_nir_shader_info_pass(nir[i], pipeline->layout,
-                                         &keys[i], &infos[i], pipeline->device->physical_device->use_llvm);
+                                         &keys[i], &infos[i],
+                                         radv_use_llvm_for_stage(pipeline->device, i));
        }
 
        for (int i = 0; i < MESA_SHADER_STAGES; i++) {
        }
 
        for (int i = 0; i < MESA_SHADER_STAGES; i++) {
@@ -2936,7 +2937,7 @@ VkResult radv_create_shaders(struct radv_pipeline *pipeline,
                        /* do this again since information such as outputs_read can be out-of-date */
                        nir_shader_gather_info(nir[i], nir_shader_get_entrypoint(nir[i]));
 
                        /* do this again since information such as outputs_read can be out-of-date */
                        nir_shader_gather_info(nir[i], nir_shader_get_entrypoint(nir[i]));
 
-                       if (device->physical_device->use_llvm) {
+                       if (radv_use_llvm_for_stage(device, i)) {
                                NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
                        } else {
                                NIR_PASS_V(nir[i], nir_lower_non_uniform_access,
                                NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
                        } else {
                                NIR_PASS_V(nir[i], nir_lower_non_uniform_access,
@@ -2994,7 +2995,8 @@ VkResult radv_create_shaders(struct radv_pipeline *pipeline,
 
                        radv_nir_shader_info_pass(nir[MESA_SHADER_GEOMETRY],
                                                  pipeline->layout, &key,
 
                        radv_nir_shader_info_pass(nir[MESA_SHADER_GEOMETRY],
                                                  pipeline->layout, &key,
-                                                 &info, pipeline->device->physical_device->use_llvm);
+                                                 &info,
+                                                 radv_use_llvm_for_stage(pipeline->device, MESA_SHADER_GEOMETRY));
                        info.wave_size = 64; /* Wave32 not supported. */
                        info.ballot_bit_size = 64;
 
                        info.wave_size = 64; /* Wave32 not supported. */
                        info.ballot_bit_size = 64;
 
@@ -5513,7 +5515,7 @@ VkResult radv_GetPipelineExecutableInternalRepresentationsKHR(
        /* backend IR */
        if (p < end) {
                p->isText = true;
        /* backend IR */
        if (p < end) {
                p->isText = true;
-               if (pipeline->device->physical_device->use_llvm) {
+               if (radv_use_llvm_for_stage(pipeline->device, stage)) {
                        desc_copy(p->name, "LLVM IR");
                        desc_copy(p->description, "The LLVM IR after some optimizations");
                } else {
                        desc_copy(p->name, "LLVM IR");
                        desc_copy(p->description, "The LLVM IR after some optimizations");
                } else {
index 2fb36084a1566b2f6bc070afb4dd6251ff90912f..603b0c94a22d81fffa068b854ca8bc92a9c00829 100644 (file)
@@ -2604,6 +2604,16 @@ static inline uint32_t si_translate_stencil_op(enum VkStencilOp op)
        }
 }
 
        }
 }
 
+/**
+ * Helper used for debugging compiler issues by enabling/disabling LLVM for a
+ * specific shader stage (developers only).
+ */
+static inline bool
+radv_use_llvm_for_stage(struct radv_device *device, UNUSED gl_shader_stage stage)
+{
+       return device->physical_device->use_llvm;
+}
+
 #define RADV_DEFINE_HANDLE_CASTS(__radv_type, __VkType)                \
                                                                \
        static inline struct __radv_type *                      \
 #define RADV_DEFINE_HANDLE_CASTS(__radv_type, __VkType)                \
                                                                \
        static inline struct __radv_type *                      \
index f54b2e2a80633d6c2521bd4e142a8a5286d1711b..81680e548b56c9e38ee64bb1d84c244bef5a0dee 100644 (file)
@@ -311,8 +311,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
 {
        nir_shader *nir;
        const nir_shader_compiler_options *nir_options =
 {
        nir_shader *nir;
        const nir_shader_compiler_options *nir_options =
-               device->physical_device->use_llvm ? &nir_options_llvm :
-                                                   &nir_options_aco;
+               radv_use_llvm_for_stage(device, stage) ? &nir_options_llvm : &nir_options_aco;
 
        if (module->nir) {
                /* Some things such as our meta clear/blit code will give us a NIR
 
        if (module->nir) {
                /* Some things such as our meta clear/blit code will give us a NIR
@@ -464,7 +463,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
                NIR_PASS_V(nir, nir_split_per_member_structs);
 
                if (nir->info.stage == MESA_SHADER_FRAGMENT &&
                NIR_PASS_V(nir, nir_split_per_member_structs);
 
                if (nir->info.stage == MESA_SHADER_FRAGMENT &&
-                   !device->physical_device->use_llvm)
+                   !radv_use_llvm_for_stage(device, nir->info.stage))
                         NIR_PASS_V(nir, nir_lower_io_to_vector, nir_var_shader_out);
                if (nir->info.stage == MESA_SHADER_FRAGMENT)
                        NIR_PASS_V(nir, nir_lower_input_attachments, true);
                         NIR_PASS_V(nir, nir_lower_io_to_vector, nir_var_shader_out);
                if (nir->info.stage == MESA_SHADER_FRAGMENT)
                        NIR_PASS_V(nir, nir_lower_input_attachments, true);
@@ -1170,11 +1169,11 @@ shader_variant_compile(struct radv_device *device,
                                 shader_count >= 2 ? shaders[shader_count - 2]->info.stage
                                                   : MESA_SHADER_VERTEX);
 
                                 shader_count >= 2 ? shaders[shader_count - 2]->info.stage
                                                   : MESA_SHADER_VERTEX);
 
-       if (device->physical_device->use_llvm ||
+       if (radv_use_llvm_for_stage(device, stage) ||
            options->dump_shader || options->record_ir)
                ac_init_llvm_once();
 
            options->dump_shader || options->record_ir)
                ac_init_llvm_once();
 
-       if (device->physical_device->use_llvm) {
+       if (radv_use_llvm_for_stage(device, stage)) {
                llvm_compile_shader(device, shader_count, shaders, &binary, &args);
        } else {
                aco_compile_shader(shader_count, shaders, &binary, &args);
                llvm_compile_shader(device, shader_count, shaders, &binary, &args);
        } else {
                aco_compile_shader(shader_count, shaders, &binary, &args);
@@ -1232,16 +1231,17 @@ radv_shader_variant_compile(struct radv_device *device,
                           bool keep_shader_info, bool keep_statistic_info,
                           struct radv_shader_binary **binary_out)
 {
                           bool keep_shader_info, bool keep_statistic_info,
                           struct radv_shader_binary **binary_out)
 {
+       gl_shader_stage stage =  shaders[shader_count - 1]->info.stage;
        struct radv_nir_compiler_options options = {0};
 
        options.layout = layout;
        if (key)
                options.key = *key;
 
        struct radv_nir_compiler_options options = {0};
 
        options.layout = layout;
        if (key)
                options.key = *key;
 
-       options.explicit_scratch_args = !device->physical_device->use_llvm;
+       options.explicit_scratch_args = !radv_use_llvm_for_stage(device, stage);
        options.robust_buffer_access = device->robust_buffer_access;
 
        options.robust_buffer_access = device->robust_buffer_access;
 
-       return shader_variant_compile(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage, info,
+       return shader_variant_compile(device, module, shaders, shader_count, stage, info,
                                     &options, false, keep_shader_info, keep_statistic_info, binary_out);
 }
 
                                     &options, false, keep_shader_info, keep_statistic_info, binary_out);
 }
 
@@ -1254,11 +1254,12 @@ radv_create_gs_copy_shader(struct radv_device *device,
                           bool multiview)
 {
        struct radv_nir_compiler_options options = {0};
                           bool multiview)
 {
        struct radv_nir_compiler_options options = {0};
+       gl_shader_stage stage = MESA_SHADER_VERTEX;
 
 
-       options.explicit_scratch_args = !device->physical_device->use_llvm;
+       options.explicit_scratch_args = !radv_use_llvm_for_stage(device, stage);
        options.key.has_multiview_view_index = multiview;
 
        options.key.has_multiview_view_index = multiview;
 
-       return shader_variant_compile(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
+       return shader_variant_compile(device, NULL, &shader, 1, stage,
                                      info, &options, true, keep_shader_info, keep_statistic_info, binary_out);
 }
 
                                      info, &options, true, keep_shader_info, keep_statistic_info, binary_out);
 }